Shadow, Variant (5e Subclass)
Shadow, Variant[edit]
<Sorcerer> Subclass
Your innate magic comes from the Shadowfell. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed in some fundamental manner.
The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul.
- Eyes of the Dark
From 1st level, you have darkvision with a range of 60 feet. You can cast darkness by spending 1 sorcery point. You can see through any darkness spell you cast using this ability.
- Strength of the Grave
Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. Whenever damage reduces you to 0 hit points, you can make a Constitution saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You cannot use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.
- Mana of Darkness
At 6th level, you can convert any of your spells into necrotic damage, using 1 sorcery point, plus when you do this you gain resistance to necrotic damage.
Using your bonus action and spending 2 sorcery points, you can target an enemy within 12 meters of you, if the enemy has a resistance to necrotic damage, your spells for the next minute ignore it, however if it has immunity, it will be treated like a resistance.
- Shadow Walk
At 14th level, When you are in dim light or darkness you can use the Misty Step spell without spending spell slots to move through it.
When you are in dim light and darkness your spells add the caster modifier to your damage plus you get +1 to your armor class as long as you are in dim light.
- Shadow Form
At 18th level, you can spend 3 sorcery points to transform yourself into a shadow form as a bonus action. In this form, you have resistance to all damage except force damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object. You remain in this form for 1 minute.
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