Shade Rat (5e Creature)

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Shade Rat[edit]

Medium beast, unaligned

Armor Class 13
Hit Points 9 (2d8)
Speed 40 ft.

8 (-1) 16 (+3) 11 (+0) 3 (-4) 11 (+0) 5 (-3)

Skills Perception +2, Stealth +5
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 12
Challenge 1/2 (100 XP)

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Among the largest of rodents, shade rats—so named for their incredibly dark fur—are as big as large dogs, and have a powerful bite. Commonly found in sewers, caves, and goblin lairs, shade rats are lazy and send their young to gather food (use the giant rat statistics to represent the young), which they devour, leaving behind only scraps. Young shade rats often hide food from their elders in small spaces the adults are too large or too lazy to try and squeeze through, and thriving shade rat dens are invariably rife with hidey-holes full of food.

Variant: Diseased Shade Rats

Some shade rats carry vile diseases that they spread with their bites. A diseased shade rat has a challenge rating of 1/2 (100 XP) and the following action instead of its normal bite attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.

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