Shadar-kai Mirth Thief (5e Creature)

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Shadar-kai Mirth Thief[edit]

Medium humanoid (elf), chaotic evil


Armor Class 16 (studded leather)
Hit Points 71 (13d8 + 13)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 13 (+1) 12 (+1) 17 (+3) 11 (+0)

Saving Throws Dex +8, Wis +7, Cha +4
Skills Acrobatics +8, Insight +7, Perception +7, Stealth +8
Proficiency Bonus +4
Damage Resistances necrotic, psychic
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 17
Languages Common, Elvish
Challenge 10 (5,900 XP)


Anguish Aura. Whenever another creature within 60 feet of the shadar-kai rolls a 1 on an ability check, attack roll, or saving throw, the creature takes 10 (3d6) psychic damage and has disadvantage on the first ability check, attack roll, or saving throw it makes before the end of its next turn d20 test within 1 hour. The shadar-kai gains temporary hit points equal to the psychic damage dealt and has advantage on the first ability check, attack roll, or saving throw it makes before the end of its next turn.

Celebration of Death. When the shadar-kai reduces a creature to 0 hit points or scores a critical hit, it gains advantage on all ability checks, attack rolls, and saving throws it makes until the start of its next turn. Additionally, all other creatures within 30 feet of the shadar-kai must succeed on a DC 15 Wisdom saving throw or be knocked prone and become frightened of the shadar-kai until end of their next turn.

Keen Blades. The shadar-kai's weapon attacks are magical. Whenever a creature takes damage from the shadar-kai's weapon attacks, it can't regain hit points or take reactions until the end of its next turn.

Parasitic Accuracy. Whenever the shadar-kai makes an attack roll with advantage, it can reroll one of the dice once and give the target of the attack disadvantage on the first ability check, attack roll, or saving throw it makes before the end of its next turn. The shadar-kai's attacks have advantage against creatures that have rolled a 20 on an ability check, attack roll, or saving throw since the end of the shadar-kai's last turn.

Performance Anxiety. When a creature frightened of the shadar-kai fails a saving throw to avoid or end being frightened of the shadar-kai, it falls prone and takes 10 (3d6) psychic damage. The shadar-kai gains temporary hit points equal to the psychic damage dealt.

ACTIONS

Multiattack. The shadar-kai makes three attacks.

Shadow Knife. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 17 (5d6) psychic damage. If the target is a creature, it must succeed on DC 15 Wisdom saving throw or become frightened of the shadar-kai until end of its next turn.

Drain of Delights. Each creature within 60 feet of the shadar-kai fals prone and gains disadvantage on the first ability check, attack roll, or saving throw it makes before the end of its next turn. The shadar-kai gains 3 (1d6) temporary hit points for each creature affected by this action and advantage on the first ability check, attack roll, or saving throw it makes before the end of its next turn. Creatures immune to being charmed are unaffected by Drain of Delights.

BONUS ACTIONS

Fabricate Shadow Knife. The shadar-kai creates a dagger-sized blade of darkness. The weapon appears in the shadar-kai's hand and vanishes if it leaves the shadar-kai's grip, or if the shadar-kai dies or is incapacitated.

Gloom Step (Recharge 6). The shadar-kai teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Each creature within 15 feet of both spaces must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, fall prone, and become frightened of the shadar-kai until the end of the creature's next turn. If three or more creatures fail the saving throw, Gloom Step is immediately recharged.

REACTIONS

Dodge of Despair. When a creature hits the shadar-kai with an attack, it can force the attacker to reroll the attack roll with disadvantage. If the attack misses, the attacker takes 10 (3d6) psychic damage and the shadar-kai gains temporary hit points equal to the psychic damage dealt.

While hardly universal, many shadar-kai see their primary mission on the Material Plane as strangling the joy out of the world to make it more like the despairing wastes of the Shadowfell. While most of the cursed elves need to content themselves, or whatever the shadowed equivalent of contentment is, mirth thieves directly tap the sources of joy by using their knives to carve out feelings of happiness and bliss from their victims' minds. As a bonus, for them at least, the mirth thief experiences a moment of giggling ecstasy every time they perform this psychic draining, incentivizing them to take even more and more pleasure at the expense of others. At the moment of dispatch, the result can be as terrifying for onlookers as they are delightful for the mirth thief.

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