Servant of Azrael (5e Class)
From D&D Wiki
- 1 Servant of Azrael
- 2 Creating a Servant of Azrael
- 2.1 Quick Build:
- 2.2 Class Features
- 2.3 Borrowed Time
- 2.4 Flesh Rend
- 2.5 Glimpse of Demise
- 2.6 Final Destination
- 2.7 Rotten Meal
- 2.8 Favored by Death
- 2.9 Ability Score Improvement
- 2.10 Hearing Voices
- 2.11 Extra Attack
- 2.12 Black Halo
- 2.13 Death Kenosis
- 2.14 Ability Score Improvement
- 2.15 Wraith's Best Friend
- 2.16 Assurance of Demise
- 2.17 Ashes of Eden
- 2.18 Necrotic Sting
- 2.19 Ability Score Improvement
- 2.20 Kiss of Death
- 2.21 Flesh Leech
- 2.22 The Last Supper
- 2.23 Unholy Vermin
- 2.24 Ability Score Improvement
- 2.25 Azrael's Chosen
- 2.26 Fugue Portal
- 2.27 End of an Era
- 2.28 Ability Score Improvement
- 2.29 Black Mass
- 3 Multiclassing
- 4 Final Notes.
Servant of Azrael
When one dies in the world of Dungeons and Dragons without serving a god, they will most likely suffer the nightmarish fate of becoming a part of the Wall of the The Faithless that surrounds the ever looming City of Judgment. However many fiends, spirits, and all around dark creatures bargain for the souls of those without faith.
One of these is the somber and brooding Azrael, the gods’ chosen angel of death. Azrael appears before the faithless as a tall and pale man with long black hair and pitch black holes for eyes. His black halo is crumbling and the little broken pieces of it slowly swirl around his face in suspended motion. His black wings stretch out over the mortal as he offers them a deal.
Azrael will grant the lost soul the chance at any afterlife of their choosing if they do a simple job from him. You see, Azrael gets nourishment, vitality, and power from consuming the flesh of mortals. He will grant his servants this power as well. All they must do is rend the flesh of powerful mortals and bring it to him to increase his power. However, the servant may also share a cut of the ripped of fleshes nutrients. The dark angel’s servant must now travel the mortal realm and rend the flesh of their slain victims, and feast on it to grow not only their master’s, but their own grim power.
Creating a Servant of Azrael
The main thing to consider is how exactly your servant deals with their new found job. Do they have a moral code, do they rend they only rend the flesh of those they view as evil. Are they merciful in that they only target the terminally ill or old any dying? Were they used to killing in their past life, or is this a new thing to them?
How do they feel about Azrael. Do they fanatically follow him, loathe him but know he is their only hope, or are they simply indifferent to him? How does their races culture view their task? How do people they know from their previous life feel about this? How does your servant fit in the setting of the campaign? Discuss this and other thoughts with your DM.
You can make a Servant of Azrael quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Your casting ability is intelligence. You learn spells from the list associated with what ever afterlife you choose for the "Final Destination" feature at level 2. You can however, also learn any necromancy spell from all of the lists. Background doesn't really matter, however it should be appropriate to the class. Having a super devout Acolyte wouldn't make sense for how one comes into Azrael's service in the first place.
As a Servant of Azrael you gain the following class features.
- Hit Points
Armor: Light, Medium
Weapons: Simple Weapons, Martial Weapons
Tools: One game pack of your choice
Saving Throws: Intelligence, Constitution
Skills: Choose 2 from History, Arcana, Deception, Intimidation, Persuasion and Survival
You start with the following equipment, in addition to the equipment granted by your background:
- (a) A Sickle or (b) A Scythe
- (a) Arcane Focus of your choice or (b) Grim Charm. A black glass necklace in the shape of a skull with a halo, given to you by Azrael
- A set of black leather armor
- (a) A explorers Pack or (b) A dungeoneer's Pack
|Features||Cantrips Known||Spells Known||—Spell Slots per Spell Level—|
|1st||+2||Flesh Rend, Borrowed Time||—||—||—||—||—|
|2nd||+2||Glimpse of Death, Final Destination||4||2||2||—||—||—||—|
|3rd||+2||Rotten Meal, Favored by Death||4||3||3||—||—||—||—|
|4th||+2||Ability Score Improvement, Hearing Voices||5||3||3||—||—||—||—|
|8th||+3||Ability Score Improvement||5||6||4||3||—||—||—|
|9th||+4||Wraith's Best Friend||5||7||4||3||2||—||—|
|10th||+4||Assurance of Demise, Ashes of Eden||6||7||4||3||2||—||—|
|12th||+4||Ability Score Improvement, Kiss of Death||6||8||4||3||3||—||—|
|14th||+5||The Last Supper||6||10||4||3||3||1||—|
|16th||+5||Ability Score Improvement, Azrael's Chosen||6||12||4||3||3||2||—|
|18th||+6||End of an Era||6||14||4||3||3||3||1|
|19th||+6||Ability Score Improvement||6||14||4||3||3||3||2|
Do to your situation, you have stopped aging. However. If you do go as little as 3 days without rending, than your contract is up and Azrael shall come and drag you away to a place not even his most faithful devotes know of. This is only a gift or curse as much as you make it.
I'd get to eating if I were you! You made this decision. Now, you must act on it.
At level 1 Azrael has gifted you the ability to rend the flesh from your victims. This gives you 2d4 *+ your current con mod* HP. Although in order to feed on the nutrients of one's flesh they must either be critically close to death with about 5HP or lower left or if they are completely dead. This dose not work on creatures with out flesh, such as most constructs, skeletons, ethereal creatures, plant based creatures, ext. It also dose not work on extremely powerful beings such as gods, demon lords archdevils, archfey, archangels, great old ones, liches or dragons. This also heals any wounds or lingering injuries by repairing your wounded flesh with that of another.
The taste is awful at first. But there is a strange sweetness to it. You feel that it may take a while, but you'll get used to it.
Glimpse of Demise
Starting at Level 2 when you lay your hand on someone's head you see a brief vision of how they will die. You have no idea when or where they will die. But you know, that if you want to rend their flesh, you need to be there when they do. You could of course just kill them yourself, but waiting for the exact moment adds an extra 1d4 to the HP you gain from rending their flesh.
You are sure this person is meant to meet their end. You can feel it in your very soul, and a meal this good simply just can not go to waste.
Starting at level 2 you can cast cantrips and spells. You can learn any necromancy spell from any spell list, but most of your spells come from the list associated with the afterlife you chose.
Mount Celesita or Elysium = Cleric Spell list.
The Abyss, The Nine Hells, or The Far Realm= Warlock Spell List.
Aborea, Ysgard, or Acheron= Paladin Spell List.
The Beast Lands = Druid Spell List or Ranger Spell List. *Pick spells form one, not from either.*
Hades Ghenna, Carceri = Sorcerer Spell List.
Limbo, Pandemonium, Mechanus = Wizard Spell List.
Bytopia or Arcadia = Bard Spell List.
After having some time to think, you have decided what after life you would like to go to when your task is finished. Your dark employer takes note of this, and gifts you the ability to learn spells based off of the realm you to depart to. Make a wise choice. Are the spells you wish for, really worth ending up in a nightmarish realm for eternity. Although I wouldn't worry if I were you. Even those who inhabit those nightmarish reals fear the Servants of Azrael.
Starting at level 3 you can choose to save some of the HP you steal during the rending process to heal yourself later. Instead of simply feeding like an animal, you can now save and prepare the flesh for a rotten meal later on. It's recommended to write down the number of HP you have.
By now you are not only warming up to the taste of flesh, you are starting to crave it!
Favored by Death
Starting at level 3 when you deal necrotic damage to an enemy, they have disadvantage on their next attack roll against you.
You hear the deep voice of that haunting angel's voice echo in your mind. "Hmm... I think I'm beginning to like you mortal!"
Ability Score Improvement
At level 4 you can increase 1 of your ability scores by 2. Or you can increase 2 of them by 1.
Starting at level 4 Azrael's deems you competent enough to telepathically contact him. He can contact you whenever he wishes, but you can only contact him during a long or short rest. One must enter a deep meditative state to do this.
"Excellent job my child. You have proven yourself worthy. Feel free to ask me for advise when you like, but make it quick. You see, I am a very busy entity."
At level 5 you may make an additional attack during your attack action.
Starting at level 6 you gain the ability to gain some of the physical features of Azrael. You gain pitch black voids for eyes, a crumbling black halo, and dark black wings. As an action every creature within 20 feet must make a wisdom saving throw or they become frightened for 1 minute. This ability can only be used 3 times in between long rests.
The utter shock and terror one feels before meeting their eminent demise only makes the meat sweeter!
Starting at level 7 you gain the ability to enter a Death Kenosis. Spending 1 hour during a long rest to perform a ritual with another person. You may grant them a sliver of your own power. You grant them the ability to cast one spell that deals necrotic damage. You must expend a slot of the required level and they can then cast it at that level. Your slot does not restore until the spell is cast and you take a long rest. The spell will fade from the creatures mind during the next long rest.
The visions you see during this are horrendous, and the chill of the cold dead air bites at your very soul. You feel almost as if you are back at the City of Judgment, all be it only for a second.
Ability Score Improvement
At level 8 you can increase 1 of your ability scores by 2. Or you can increase of 2 of them by one.
Wraith's Best Friend
Starting at level 9 Azrael gifts you the ability to cast find familiar targeting a fiend, demon, or aberration with a CR of 1 or lower.
Azrael grinned with a mischievous twinkle in his eyes. "I figured you could use a... friend."
Assurance of Demise
Starting at level 10 may now gently place your hand on someone's head. You now know exactly when, ware, and how someone will die. You can let this happen, than rend their flesh if you like or kill them yourself. However waiting for one to die when originally ordained now adds an extra 3d4 to the HP you siphon from them.
It is understandable you may be starving for your next feast of flesh. It is important to wait though. All end when Azrael dictates. Wait for the right moment, and when your hunger is so great that it's killing you . . . strike.
Ashes of Eden
Starting at level 10 you gain the ability to plant a small garden of black and grey plants once per day. Small grey trees of dark violet and blue fruit grows. Each tree has only 3 fruit. Roll a d4 to determine how many trees are planted. Thees fruit heal 2d6 HP, yet they rot after 12 hours. This fruit can be shared with party members or NPCs. They can even be sold, if you wish.
The taste of this strange fruit taste like ash in your mouth. It may be gross, but it does the job. Your allies may complain about the taste though. No matter, for they are lucky you are even sharing!
Starting at level 11 you add an extra 1d4 (+ Int Mod) to any spells that deal necrotic damage. You can also add necrotic damage to a physical attack if you expend 1d6 hp.
You have become very adept at manipulating the powers of death. You now relish your servitude of your dark angel as your hunger grows from an urge to a need.
Ability Score Improvement
At level 12 you can increase 1 of your ability scores by 2. Or you can increase two of them by 1.
Kiss of Death
Starting at level 12 you gain the ability to kiss another being and fill their lungs with a black mist during the kiss. The one being kissed must make a wisdom saving throw. If the being already has feeling for or trusts your character than they have disadvantage. If they fail than they will become your subservient thrall, that would do anything for you. You may only have up to 2 thralls at a time though. Spells, magic items, divine intervention, potions, or even dying can break the charm though.
"I . . . I thought you loved me!?!" The young man croaked out in terror as the tiefling girl pulled him closer during the kiss. She giggled and pulled away as the boy's eyes rolled into the back of his head.
"I do love you . . . and you love me enough to do this right?"
"Yes my love." The enthralled human sleepily muttered as he plunged the dagger into his heart. Meanwhile, his wife, the person he cared for more than anything else in this world, tore off and consumed his soft flesh.
Starting at level 13 you have the ability rend up to 5 beings at a time.
Your power has advanced far beyond what you ever imagined back when you first gained this hunger. However, your hunger is still not satiated. It has only grown. It now feels like there is a gaping void inside you that can no longer be filled by such little flesh. You want... no.... you NEED even more!
The Last Supper
Starting at level 14 you can share the HP you saved with your party members.
Although they were most likely repulsed at first, it's safe to assume that your allies have now gotten used to your "diet." Some may even be curious to try some flesh themselves. You may let them. Choose and number of your saved HP to share with your allies. Weather they retch in disgust or sequel with delight over the sickeningly sweet taste, they will feel the benefits of this consumption.
Starting at level 15 you have the choice to summon any rodent, insect, snake, arachnid, or worms inside a creature once per week. You point your finger at them, and utter an accursed phrase in the guttural dead language of Azrael and his followers. It sounds as if it's some twisted of twisted version of Celestial. The creature must than make a constitution saving throw to resist this. If failed the creature will have about 15 seconds to somehow get the intruders out of their body, or they will suffer a horribly gruesome fate. Their body becomes infested with disgusting vermin that squirm and bite until they burst out of the creatures body, killing them instantly. However the creature's flesh becomes tainted after this process, and can not be consumed.
It is whispered among occultists that those who fail Azrael may be transformed into an immortal vermin. Rumor has it that those who are cursed with this form have an excruciating hunger that can not be satisfied. The hunger is said to be even worse than that of a servant's hunger. This is so bad that the vermin eat Thees creatures are forced to fester in the dark corners of The Fugue plan. That is until they are summoned by a powerful servant to infest one of the servant's enemies. I would recommend doing your best to avoid this fate.
Ability Score Improvement
At level 16 you can increase 1 of your ability scores by 2. Or you can increase 1 of them by 2.
Starting at level 16 you can now become Azrael's permanent servant. You can still die of course, as you are still mortal, but you are no longer trying to earn an afterlife. You are no longer a mere follower of Azrael. You are one of his chosen, and you now have the ability to recruit other servants. You can create level 1 servants by offering it to an NPC. However they have to agree to this willingly. If they do agree though, than they will become your allies. If they betray you, than you can instantly rend their flesh and gain all of their HP. With each member you recruit, you increase your current man HP by 4. Of course you can choose to die once you reach level 16 or higher, and go to the afterlife you choose. Azrael will let you take care of unfinished though.
It feels strange staring down at one after just offering the same thing that brought you here. This started out as a deal. This Started out as a way out. But now . . . now this is something more. This is what and who you are now. You have conquered and now have a mastery over death that few through out history could ever even dream of. Although to many, you are more of a nightmare than anything even close to a dream!
Starting at level 17 you can open a portal to The Fugue Plane and back. You can do this 3 times per day.
The coldness and vastness of The Fugue Realm no longer frighten you. In fact you notice many frightened beings hopelessly trying to find a way to save their soul. You smile as you were in their shoes once. Now it seems like you should introduce yourself.
End of an Era
Starting at level 18 you can now rend the flesh from any being you choose. Even gods. Rending a god, demon lord, archdevil, archfey, archangel, lich, great old one, or dragon gives increases your max HP by 10.
Everything dies eventually. Even gods. It's over for them. Their followers will go astray, their temples will crumble, and no one will even remember their name. Although they shouldn't be to afraid. For you will remember them. Yes . . . you will remember them as one of the most delicious meals you have ever indulged in.
Ability Score Improvement
At level 19 you can increase 1 of your ability scores by 2. Or you can increase 1 of them by 2.
Finally at level 20 you gain the ability to raise an army of up to 10 zombies, 5 skeletons, 3 ghouls, 1 wraith, and 1 death knight once per day. All of thees creatures are adorned with black crumbling halos, they all have black oozing eyes. Ghostly bells ring out from no ware and every ware at the same time as the sky darkens. This causes a black rain that gives dis advantage on attack actions to all those the servant deems as enemies. The powers of death than encloses everyone with in a 100 foot radius with in a black bubble of energy. Within this bubble, the servant has advantage on every action. This only lasts 36 seconds. Once time is up your army will return to their graves, and the dark skies, black rain, and bubble of death will fade.
You have done it. You have finally satiated your hunger. You are calm, collected, and you van clearly see. You are no longer an underling. Sure, you may never be able to match up against the power of Azrael. He is THE archangel of death after all. However you... you are your very own angel of death. And you do a damn good job at it.
Prerequisites. To qualify for multiclassing into the Servant of Azrael class, you must meet these prerequisites: Intelligence, Constitution, and Wisdom of 10 or higher, with at least one being 13 or higher.
Proficiencies. When you multiclass into the Servant of Azrael class, you gain the following proficiencies: Scythes, Sickles, Light Armor, Medium Armor.
Sometimes Azrael finds some lucky, or unlucky if that's how you view it, folks who haven't died yet to be extremely intriguing and promising candidates. This causes him to offer up a position under him right than and there.
Thank you so much for reading my class. I hope you liked it. I referenced my general knowledge of the game and things my friends and fellow players knew. The idea for this class was actually based of this really interesting horror stroy I read.
Go show it and it's author some love! (: