Serpent-Kin (5e Race)
From D&D Wiki
Physical Description[edit]
A Serpent-kin is a creature very similar to a human, but it has a snake's tail. It has some pale skin and deep red eyes, its skin is often lined with colored "vein" that vary from creature to creature, sharper canines like a snake and very sharp claws that are hidden in its hands. They also tend to be the altered offspring of human beings and, therefore, average 4 to 5 feet in height when they are "standing". From the nose to the tail, they are approximately 15 - 20 feet long.
History[edit]
Born long before people like the yuan-ti, the Serpent-kins direct ancestry is unknown, some believing the came from the stars, others believing they came from deep underground. They were cunning, quick, secretive and lived long enough that their worldly desires seem to have faded for the most part. Throughout the years of living each year giving the creatures more and more power, their prowess and strength became the aspirations of the now yuan-ti.
Society[edit]
Unlike other humanoids Serpent-kin are generally loners, their scarcity and long lived nature leaving them to often reject bonding with those of other races that do not have the same lifespan that they have. Many never growing past a feral nature. Those that do often live lives of seclusion deep underground or within forgotten corners of the world.
Serpent-kin Names[edit]
Male: Slin, Zas, Mitheph, Pozjashu, Grez'juss, Cesh, Skashjas, Sker'ken, Kuth'jirash, Rraj'u, Karifwald, Caesinkill, Juanthfang
Female: Hult'huph, Ushjer, Purkkes, Pugash, Shishjassas, Nozjus, Rrother, Keksuss, Higu, Kruss'tiss, Nuashindcal, Tilekbrood, Cha'Sid
Serpent-kin Traits[edit]
A secretive race, their species unknown to most in the world have lived for eons unnoticed by the ever changing world they reside in.
Ability Score Increase. Your Dexterity score increases by 1 and your Intelligence score increases by 2.
Age. These creatures have longevity if not killed, They can live forever so long as they keep themseleves fed and healthy.
Alignment. Serpent-kin are usually chaotic in nature with their as they have no moral compass.
Size. Serpent-kin are usually almost 4-5 feet tall, counting to the tip of the tail they tend to be 15 to 20 feet. Your size is Medium.
Speed. Your base walking speed is 40 feet You have a climb speed equal to your walking speed.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Snake Sense. You are Proficiency in the Perception skill.
Bite. Your jaws can rip all flesh apart. Your mouth, willed with pointed teeth, is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike. When you make a successful attack roll against a creature within 10 feet, as a bonus action, you can strike that creature, forcing them to make a Constitution saving throw or become poisoned for 1 minute. The DC for this saving throw is equal to 8 + your Constitution modifier + your proficiency bonus. You regain use of this ability after you complete a short or long rest.
Constrict. You can abdicate your attack action to try to constrict a creature with its long tail. You make an attack roll with a bonus equal to your Dexterity + your proficiency modifier against the target's armor class. If you are successful, the target is grappled. You can have only one creature grappled at a time. While the target is grappled, you can use your attack action to squeeze the target, dealing 1d6 bludgeoning damage. This damage increases to 2d6 at 6th level, 3d8 at 11th level, and 4d6 at 16th level. While grabbing, you are not incapacitated, because what constricts the target is your long tail, but you cannot move. The target can use the action on his turn to try to evade your tail performing an Acrobatics (Dexterity) or Athletics (Strength) save against the DC defined by 8 + your proficiency bonus + your dexterity modifier. If he passes the save, he is free. Otherwise, it remains grappled.
Slither. Your serpentine build makes you difficult to grab. When a creature makes a Strength (Athletics) check to grapple you, they have disadvantage on their check.
Speed Burst. Lowering your body against the floor and using your arms for momentum, you can move faster for a while. As a bonus action on your shift, if you have both hands free, you can increase your walking speed by 1.5m until the end of your shift.
Poison Immunity. You are immune to poison damage and cannot be poisoned.
Poison Affinity. You acquire proficiency with a poison kit.
Languages. You can speak, read, and write Common, and Draconic.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 0'' | +2d6 | 140 lb. | × (1d4) lb. |
*Height = base height + height modifier |
Back to Main Page → 5e Homebrew → Races