Sense Motive (3.5e Variant Rule)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.


Sense Motive[edit]

In addition to its normal uses, characters can use Sense Motive to determine if someone is under the influence of a mind-affecting psychic skill, even if the person isn’t aware of it himself. This requires a DC 25 Sense Motive check, with no retry.



Back to Main Page3.5e HomebrewRulesPsychic PowersSkillsExisting Skills

Back to Main Page3.5e HomebrewCharacter OptionsSkill AbilitiesSkill Uses

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: