Sense Motive (3.5e Variant Rule)
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This material is published under the OGL 1.0a. |
Sense Motive[edit]
In addition to its normal uses, characters can use Sense Motive to determine if someone is under the influence of a mind-affecting psychic skill, even if the person isn’t aware of it himself. This requires a DC 25 Sense Motive check, with no retry.
Back to Main Page → 3.5e Homebrew → Rules → Psychic Powers → Skills → Existing Skills
Back to Main Page → 3.5e Homebrew → Character Options → Skill Abilities → Skill Uses