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[edit]

Healer of Revenge is a divine power class, for some reason they abandoned their belief in the justice system and took the path of revenge.

<!-Introduction Leader->[edit]

The Healer of Revenge is a unique class born out of personal loss and vengeance. These warriors channel their pain into both protective healing abilities and powerful ranged attacks. By blending divine energy with deadly precision, they offer support to their allies and bring destruction to their enemies. Every arrow is a tool for either salvation or retribution.


Creating a[edit]

Link-to-image.png
Art credit: Artist Name, showing a Healer of Revenge aiming a glowing arrow at an enemy

When creating a Healer of Revenge, consider what event caused your character to seek vengeance. Was it a betrayal or the loss of a loved one? How do they balance the need to heal and the desire for revenge? Do they focus more on healing their allies or punishing their enemies?


Quick Build

You can make a Healer of Revenge quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Second, choose the Soldier or Outlander background. Third, choose a longbow and leather armor for your equipment.


Class Features

As a Healer of Revenge you gain the following class features.

Hit Points

Hit Dice: 1d8 per Healer of Revenge level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Healer of Revenge level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple ranged weapons, martial ranged weapons
Tools: None
Saving Throws: Dexterity, Wisdom
Skills: Choose two from Medicine, Perception, Insight, Stealth, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) (a) a longbow and 20 arrows or (b) a light crossbow and 20 bolts or (b) {{{item1b}}}
  • (a) (a) a healer's kit or (b) an explorer's pack or (b) {{{item2b}}}
  • (a) (a) leather armor or (b) padded armor or (b) {{{item3b}}}
  • (a) (a) two daggers or (b) a handaxe or (b) {{{item4b}}}
  • If you are using starting wealth, you have 2d4 x 10 gp in funds.

Table: The Healer of Revenge

Level Proficiency
Bonus
Features
1st +2 Healing Shot
2nd +2 Psionic Surge,Painful Memories
3rd +2 Sacrificial Wrath
4th +2 Ability Score Improvement
5th +3 Blood Bond
6th +3 Vengeful Arrow
7th +3 Healing Aura
8th +3 Ability Score Improvement
9th +4 Vow of Retribution
10th +4 Dual Purpose Arrow
11th +4 Shared Retribution
12th +4 Ability Score Improvement
13th +5 Divine Vengeance
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6


|classfeatures11= |classfeatures12= |classfeatures13= |classfeatures14= |classfeatures15= |classfeatures16= |classfeatures17= |classfeatures18= |classfeatures19= |classfeatures20=

|extrasonleft= |extra1_name= healing Dice |extra1_1=2d6 |extra1_2=3d6 |extra1_3=4d6 |extra1_4=5d6 |extra1_5=6d6 |extra1_6=7d6 |extra1_7=8d6 |extra1_8=9d6 |extra1_9=10d6 |extra1_10=11d6 |extra1_11=12d6 |extra1_12=13d6 |extra1_13=14d6 |extra1_14=15d6 |extra1_15=16d6 |extra1_16=17d6 |extra1_17=18d6 |extra1_18=19d6 |extra1_19=20d6 |extra1_20=21d8 }}

Healing Shot[edit]

At 1st level, You can heal creatures equal to the number of dice in the healing Dice slot. Uses per Can be used equal to your Wisdom modifier and regain your uses after completing a short or a long rest.


Psionic Surge[edit]

At 1st level, you may choose to deal radiant or necrotic damage to an enemy that you touch. the creature that imposed that condition to make a Constitution saving throw (DC 8 + your proficiency bonus + your Wisdom modifier), or take the damage dealt equals the healing dice, receive half when winning

Painful Memories[edit]

At 2nd level, whenever you restore hit points to a creature, that creature is imbued with vengeful anger. Any creature you restore hit points gain Advantage on all its attack rolls made against a creature that has caused damage to it since its last turn.

Sacrificial Wrath[edit]

At 3nd level You can spend one healing die to heal an ally for triple the rolled amount, but take damage equal to half the healing provided. The damage you take can be directed as radiant or necrotic energy.

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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