Selkie (5e Creature)
Selkie[edit]
Medium humanoid (shapechanger), neutral Armor Class 12
Skills Perception +3, Performance +4 Shapechanger. The selkie can use its action to polymorph into a seal-humanoid hybrid or into a seal, or back into its true form, which is humanoid. Its statistics, other than its movement speeds, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Hold Breath. The selkie can hold its breath for 15 minutes. Keen Smell. The selkie has advantage on Wisdom (Perception) checks that rely on smell. Seal Telepathy. The selkie can magically command any seal within 120 feet of it, using a limited telepathy. ACTIONSBite (Seal Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
|
Selkies are a kind of shapechanger that live among pods of seals, typically in colder oceans. While they are sometimes called sealweres, à la jackalweres and wolfweres, this is a misnomer; while most other creatureweres are animals capable of taking on a humanoid form, a selkie's true form is its humanoid form, though unlike werecreatures their ability to transform into their more animalistic forms is completely natural. |
Back to Main Page → 5e Homebrew → Creatures