Selfless Captain (Pathfinder Zealot Archetype)
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Selfless Captain Zealot[edit]
This is an archetype of the Zealot class.
Zealots are always mindful of their allies, but for some zealots, the protection and care of those under their command is their primary concern. Often remaining in low-ranking commands long after they should have been promoted, these selfless captains are unwilling to leave the men and women in their care to the hands of anyone else, staying close by to bring the best out of them.
Selfless Captain Features[edit]
Natural Leader (Ex): A selfless captain gains a bonus equal to 1/2 his class level on Diplomacy checks. Additionally, by making a DC 25 Diplomacy check as a full-round action, he can encourage one of his allies within 30 feet, removing the shaken condition from that ally.
This ability replaces the compartmentalized aid class feature.
Psionic Healing (Su): Beginning at 5th level, as a standard action, a selfless captain can expend a number of power points up to his zealot level in order to psionically heal the wounds of one of the members of his collective. The chosen ally immediately heals a number of hit points equal to twice the number of power points expended in this way.
This ability replaces the defiance class feature.
Mobilizing Aid (Su): Beginning at 6th level, whenever a selfless captain uses the aid another action to aid a member of his collective, if he is successful, the creature he aids can immediately take a single move action.
This ability replaces the conviction gained at 6th level.
Earnest Aid (Su): At 9th level, whenever a selfless captain uses the aid another action to aid a creature in his collective, he can add his Charisma modifier to the bonus he grants. He must declare that he is using this ability before making the necessary roll for the aid another action. At 9th level, the selfless captain can use this ability three times per day. At 13th level, and again at 17th level, he can use this ability one additional time per day.
This ability replaces the unshakable will class feature.
Captain's Salvation (Su): Beginning at 13th level, whenever a member of the selfless captain’s collective makes a saving throw, before the saving throw is made, the selfless captain can expend 3 power points in order to make the saving throw on behalf of that creature, instead, applying his own bonus to the roll.
This ability replaces the stalwart class feature.
Spur to Action (Su): Beginning at 14th level, whenever the selfless captain uses the aid another action to aid a creature in his collective, if he is successful, the creature he aids can immediately make a single attack or take a total defense action, instead of taking the move action granted by the mobilizing aid class feature.
This ability replaces the conviction gained at 14th level.
Original Source Necromancers of the Northwest: Archetypes of War VII
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