Second Heart (4e Future Technique)

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Second Heart

With additional blood-generating and circulatory power, there's less chance for you to bleed out. In a dire situation your extra heart can go into overdrive at the risk of exploding.
Keywords:Bio, Healing
Benefit: When you make a death saving throw and score 10 or higher, you are stabilized.

Overcharge: When you are dying or stabilized you can roll d20 at the start of your turn.
10+: You gain hit points equal to your bloodied value.
9 or less: You die.


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