Searing Environment (5e Environment)
From D&D Wiki
Searing Environment[edit]
When the temperature is at or above 130 degrees Fahrenheit (≈54 degrees Celsius), a creature exposed to the heat and without access to drinkable water must succeed on a Constitution saving throw at the end of each hour or gain one level of exhaustion. The DC is 10 for the first hour and increases by 1 for each additional hour.
Creatures wearing medium or heavy armor, or who are clad in heavy clothing, have disadvantage on the saving throw. Creatures with resistance or immunity to fire damage automatically succeed on the saving throw, as do creatures naturally adapted to hot climates.
Back to Main Page → 5e Homebrew → Environments