Search Light (3.5e Spell)
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Conjuration [Light] | |
Level: | Cleric 2, Ranger 2, Sorcerer/Wizard 2 |
---|---|
Components: | V, S, M/DF |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Target: | See text |
Duration: | 1 round/level |
Saving Throw: | None |
Spell Resistance: | No |
Casting this spell launches a blazing globe of white light
skyward from your hand. The globe arcs up 100 ft. in the
air over the target area where it bursts into four smaller
globes that launch themselves out from the target area
as shown in the diagram below. Each of these globes
streaks to earth where it erupts in a geyser of light that
illuminates a 75 ft. radius from its point of impact as if
the area were bathed in sunlight.
Any creatures so unfortunate
as to be in any of the areas of
impact when the globes actually
hit the earth suffer 1d4 points of
damage and are blinded for 1d4
rounds. Creatures within the
illuminated area are also deprived
of any concealment bonus from
darkness, fog or similar effects.
Likewise, the search light spell
instantly reveals any creature that
is hiding in the shadows.
If there is not 100 ft. clearance in the area the
spell is cast (such as if it is cast in a dungeon
corridor or short cavern), then the spell is treated
exactly as if a light spell had been cast with the
ceiling directly above the search light’s caster as
the target.
Material Component: A flat golden disk (value 30 gp) enchanted with a continual flame spell.
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