Sea Dog (5e Creature)
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Medium beast, unaligned
Armor Class 13 (natural armour)
Skills Perception +3, Stealth +4
Hold Breath. The sea dog can hold its breath for 15 minutes.
Keen Hearing and Smell. The sea dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The sea dog has advantage on attack rolls against a creature if at least one of the sea dog's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Sea dogs are aquatic predators, thought to have been created in magical experiments on wolves. They hunt in packs, and their diets consist mostly of fish and other water-dwelling creatures.
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