A Scythe or Sythes swing from the walls or ceiling, slicing at its target. One square contains a tripwire or pressure plate that triggers scythes to slice through that space. This trap works best with lots of them in an area.
Level 1[edit]
Rusty Scything Blade Trap Level 1 Trap
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Object 25 XP
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Detect: Perception DC 19
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Initiative: -
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Immune attacks
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Triggered Actions
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Attack ♦ At-Will
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Attack: (Opportunity Atacion): Melee 1 (triggering creature); +4 vs. AC
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Trigger: A creature enters the triggering square.
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Hit: 1d8 damage
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Countermeasures
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♦Disable: Thievery DC 20. Success: The trigger square and trap no longer function.
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Level 10[edit]
Scything Blade Trap Level 10 Trap
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Object 500 XP
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Detect: Perception DC 26
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Initiative: -
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Immune attacks
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Triggered Actions
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Attack ♦ At-Will
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Attack: (Opportunity Atacion): Melee 1 (triggering creature); +16 vs. Ref
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Trigger: A creature enters the triggering square.
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Hit: 3d8 damage
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Countermeasures
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♦Disable: Thievery DC 26. Success: The trigger square and trap no longer function.
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Level 26, Triple Scything Blade Trap[edit]
Triple Scything Blade Trap Level 26 Trap
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Object 2250 XP
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Detect: Perception DC 45
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Initiative: -
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Immune attacks
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Triggered Actions
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Attack ♦ At-Will
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Attack: (Opportunity Atacion): Melee 1 (triggering creature); +30 vs. AC
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Trigger: A creature enters the triggering square.
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Hit: 6d8 damage
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Miss: 2d8 damage
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Countermeasures
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♦Disable: Thievery DC 40. Success: The trigger square and trap no longer function.
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