Scottish Terrier (3.5e Creature)
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Scottish Terrier | |
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Size/Type: | Tiny Animal |
Hit Dice: | 1d8+3 (9 hp) |
Initiative: | +3 |
Speed: | 20 ft. |
Armor Class: | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
Base Attack/Grapple: | +1/-8 |
Attack: | Bite +4 melee (1d3+2) |
Full Attack: | Bite +4 melee (1d3+2) and claws +2 melee (1d2+2) |
Space/Reach: | 2.5 ft./0 ft. |
Special Attacks: | — |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +4, Ref +5, Will +1 |
Abilities: | Str 14, Dex 16, Con 16, Int 4, Wis 12, Cha 6 |
Skills: | Jump +7, Listen +5, Spot +5, Survival +1* |
Feats: | Alertness, Endurance, Diehard, TrackB |
Environment: | Temparate forrest or Temparate plains |
Organization: | Solitary, Pair, Pack (5-9) or Fighting Terriers Squadron (10-12) |
Challenge Rating: | 1/2 |
Treasure: | none |
Alignment: | Lawful Neutral |
Advancement: | — |
Level Adjustment: | — |
Scottish Terrier
A smaller dog, able to fight to the death on command. They are smaller than usual dogs, and as such, can't move quite as fast and don't do as much damage, but they are amazingly strong and fierce.
Combat[edit]
Scottish Terriers will often swarm an opponent and maul them with their teeth and claws until they drop.
Skills: Scottish Terriers have a +4 racial bonus on Jump checks.
*Scottish Terriers have a +4 racial bonus on Survival checks when tracking by scent.
SEE WIKIPEDIA ENTRY: [1]
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