Scorched Soldier (5e Creature)
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Scorched Soldier[edit]
Medium undead, lawful evil Armor Class 16 (half plate)
Saving Throws Str +4 ACTIONSLongsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands and 1d4 fire damage. Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 1) piercing damage and 1d4 fire damage. Set Me Ablaze! (1/Day) The soldier sets itself ablaze for 1 minute. While it is ablaze, a creature that touches the soldier or hits it with a melee attack must succeed on a DC 10 Constitution saving throw or take 3 (1d6) fire damage. BONUS ACTIONSFiery Teleport (2/Day). The soldier magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Each creature within 5 feet of the soldier must succeed on a DC 10 Constitution saving throw or take 3 (1d6) fire damage.
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These forgotten undead soldiers of Raz-you'll only live to serve their dark master. They guard him to protect the fiery runic. A scorched soldier is empowered by the force of the fiery runic, Raz-you'll, and Sokasworn. These soldiers also have multiple burn marks and are skeletons with half plate on them, they have a tattered banner of a fire burning, suggesting that they originated from a castle or a kingdom. Undead Nature. A scorched soldier doesn't require air, food, drink, or sleep. |
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