Scorched Soldier (5e Creature)

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Design Note: This is designed with The Three Lost Runes quest but can be used in other circumstances.

Scorched Soldier[edit]

Medium undead, lawful evil


Armor Class 16 (half plate)
Hit Points 31 (7d8)
Speed 25 ft.


STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 11 (+0) 8 (-1) 8 (-1) 8 (-1)

Saving Throws Str +4
Skills Acrobatics +3, Perception +1
Proficiency Bonus +2
Damage Vulnerabilities bludgeoning, radiant
Damage Resistances fire
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands the languages it knew in life and Draconic but can't speak
Challenge 1 (200 XP)


ACTIONS

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands and 1d4 fire damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 1) piercing damage and 1d4 fire damage.

Set Me Ablaze! (1/Day) The soldier sets itself ablaze for 1 minute. While it is ablaze, a creature that touches the soldier or hits it with a melee attack must succeed on a DC 10 Constitution saving throw or take 3 (1d6) fire damage.

BONUS ACTIONS

Fiery Teleport (2/Day). The soldier magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Each creature within 5 feet of the soldier must succeed on a DC 10 Constitution saving throw or take 3 (1d6) fire damage.


These forgotten undead soldiers of Raz-you'll only live to serve their dark master. They guard him to protect the fiery runic. A scorched soldier is empowered by the force of the fiery runic, Raz-you'll, and Sokasworn. These soldiers also have multiple burn marks and are skeletons with half plate on them, they have a tattered banner of a fire burning, suggesting that they originated from a castle or a kingdom.

Undead Nature. A scorched soldier doesn't require air, food, drink, or sleep.

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