Scorchbeasts (5e Fallout Supplement)
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Scorchbeast[edit]
Large monstrosity, unaligned Armor Class 20 All (natural armour)
Saving Throws Dex +4 ACTIONSScorched Breath (Recharge 5-6). The Scorchbeast exhales a blast of searing energy in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 63 (18d6) explosive damage and 63 (18d6) energy damage on a failed save, or half as much damage on a successful one. In addition, a creature that fails its save is blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the blindness on a success. Wing Attack (Recharge 5-6). The Scorchbeast beats its wings. Each creature within 15 feet of the Scorched Beast must make a DC 20 Strength saving throw or be pushed 20 feet away and knocked prone. The Scorched Beast can then fly up to half its flying speed. Multiattack. The Scorchbeast makes three attacks: two with its Claw and one with its Tail Strike. Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 7) slashing damage. Tail Strike. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 7) bludgeoning damage.
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