Scorchbeasts (5e Fallout Supplement)

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Scorchbeast[edit]

Large monstrosity, unaligned


Armor Class 20 All (natural armour)
Hit Points 276 (24d10 + 144)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 22 (+6) 4 (-3) 16 (+3) 8 (-1)

Saving Throws Dex +4
Damage Resistances Melee, Explosive
Damage Immunities Burning Energy, Radiation
Senses passive Perception 11
Languages
Challenge 17 (18,000 XP)


ACTIONS

Scorched Breath (Recharge 5-6). The Scorchbeast exhales a blast of searing energy in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 63 (18d6) explosive damage and 63 (18d6) energy damage on a failed save, or half as much damage on a successful one. In addition, a creature that fails its save is blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the blindness on a success.

Wing Attack (Recharge 5-6). The Scorchbeast beats its wings. Each creature within 15 feet of the Scorched Beast must make a DC 20 Strength saving throw or be pushed 20 feet away and knocked prone. The Scorched Beast can then fly up to half its flying speed.

Multiattack. The Scorchbeast makes three attacks: two with its Claw and one with its Tail Strike.

Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 7) slashing damage.

Tail Strike. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 7) bludgeoning damage.


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