Scorch Style (Shinobi World Supplement)

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Scorch Style[edit]

This Kekkei Genkai is the fusion of wind and fire chakra. While it can be seen as normal fire Jutsu, it's on a completely different level. The flame from this Kekkei Genkai is enough to evaporate the moisture inside of someone's body from the outside. These attacks deal damage through objects, so cover doesn't affect Scorch Style Jutsu. It can also melt most wooden objects on impact.

Hand Seal Jutsu[edit]

Basic Scorch Style Technique

Range: Self or 120 feet (for the fog cloud)

Duration: 1 hour

As an bonus action, you enter a state of super heating and increase the temperature surrounding your body drastically. As a reaction when hit with a melee weapon, you can super heat it. The target must make a Constitution saving throw. On a failure, it takes 1d10 + your Intelligence modifier fire damage and drops the weapon.

Alternatively, as an action for the duration, you can target up to 5 cubic feet of water within range and evaporate it in the blink of an eye. You create a 20-foot-radius sphere of fog centered at the source of water. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.


Demon Lantern

Cost: 1 chakra

Range: 30 feet

As an action, you summon an orb of fire that takes the shape of a skull. Make a ranged spell attack. On a hit, the target takes 1d10 + your Intelligence modifier fire damage.


Bomb Blast Dance

Cost: 5 chakra

Range: 30 foot cone

As an action, you expel fire from your mouth in a large stream. Each creature in the area must make a Constitution saving throw. On a failure, a creature takes 2d6 + your Intelligence modifier fire damage. Half as much damage on a success.


Incinerating Flare

Cost: 12 chakra

Range: 40 feet

As an action, you form a large ball of heat as bright as the sun. You throw it at a point in range, violently exploding on impact. Each creature in a 10 ft radius of the point must make a Constitution saving throw, taking 4d8 + your Intelligence modifier fire damage and a level of exhaustion on a failure. Half as much damage on a success.


Great Blaze Ball

Cost: 20 chakra

Range: 100 feet

As an action, you exhale a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. Make a ranged spell attack. On a hit, the target takes 6d10 + your Intelligence modifier fire damage and must make a Constitution saving throw. On a failure, its movement speed is reduced to 0 until the end of its next turn due to most of the moisture in its body evaporating.

Non-Hand Seal Jutsu[edit]

Extremely Steaming Murder

Cost: 32 chakra

Duration: Concentration, 1 minute

Range: 100 feet

As an action, you create three flaming orbs that resemble small suns. These orbs rotate around you. As an action, you can send one of these at a creature within range. Make a ranged spell attack. On a hit, the target takes 4d10 + your Intelligence modifier radiant damage and one exhaustion level. A creature reduced to 0 hit points by this dies as all the water inside its body evaporates, leaving it a mummified corpse and disintegrating all of its equipment unless it is magical. Each orb dissipates after hitting two targets or when you lose concentration.


*Scorch Style Chakra Mode*

Cost: 10 chakra

Duration: 1 minute

You envelope your body in scorch style chakra. You need twice as much exhaustion points for each effect as the chakra constantly relaxes and revitalizes, but does not heal, your body. Additionally, when you use a jutsu that deals fire or radiant damage, you may add your unarmed die to the damage dealt an additional time.


*Sun God Method*

Requirements: Scorch Style Chakra Mode

Cost: 10 chakra

Duration: 1 minute

As an action, while Scorch Style Chakra Mode is active, it grows into a terrifying power. While in this form, you gain the following:

  • You gain a +2 bonus to AC.
  • You gain a +20 bonus to your movement speed.
  • You gain a +5 bonus to attack and damage rolls.


*Scorch Style: Evaporating Rasengan*

Cost: 15 chakra

Range: Touch

Requirements: Rasengan

As an action, you imbue your rasengan with terrifyingly powerful flames. Make a melee spell attack. The target takes 4d10 + your Intelligence modifier fire damage, and they must attempt a Constitution saving throw as various parts of the effected area are instantly sublimated. If they fail by at least 10, they gain the Third Degree Burn condition. If they fail by at least 5, they gain the Second Degree Burn condition. If they fail by less than 5, they gain the First Degree Burn condition.


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