Scion of Flames (5e Creature)
Scion of Flames[edit]
Large elemental, neutral Armor Class 15
Proficiency Bonus +4 Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire, until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. Illumination. The scion sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Water Susceptibility. For every 5 feet the scion moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. ACTIONSMultiattack. The scion makes three attacks. Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) fire damage. Flame Bolt. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 7 (2d6) fire damage.
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When an elemental power has need of something greater than just elemental foot soldiers, it can grant some of its power to an elemental, transforming it into an elemental scion. This is taxing for elemental powers, but the result is a sapient elemental capable of leading incursions into the Material Plane. This scion is made from a fire elemental. Elemental Nature. A scion of flames doesn't require air, food, drink, or sleep. |
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