Scanderig (5e Creature)
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Scanderig[edit]
Large elemental, lawful evil Armor Class 20 (natural armor)
Saving Throws Str +12, Con +11 Adamantine Weapons. The scanderig's weapon attacks are adamantine. Earth Glide. The scanderig can burrow through nonmagical, unworked earth and stone. While doing so, the scanderig doesn't disturb the material it moves through. Siege Monster. The scanderig deals double damage to objects and structures. ACTIONSMultiattack. The scanderig makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) piercing damage. In addition, nonmagical armor worn by the target is partly destroyed and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. Claws. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage. Searing Spew (Recharge 5-6). The scanderig belches a searing pile of slag in a 30-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 39 (14d6) fire damage on a failed save, or half as much damage on a successful one. The area then becomes difficult terrain for 1 hour, when it crumbles to dust and is destroyed.
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Scanderigs are dangerous elementals of earth and fire sometimes called forgefiends, whose bodies are made from stone with flecks of metal ore scattered across. When the elemental opens its mouth, it exhales great plumes of smoke and it can belch the molten contents of its stomach to trap its enemies. A scanderig's massive metal teeth can rip through steel as easily as paper, to say nothing of anything underneath. Elemental Nature. A scanderig doesn't require air, food, drink, or sleep. |
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