Savage Guardian (4e Creature)

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The Savage Guardian is a brutally powerful creature that once was human. Now, it's fused with the essence of a dragon, marking it as a creature not unlike the dragonspawn.

Savage Guardian[edit]

The Savage Guardian is a hulking Dragonborn, stark white and feral with rage. He is attended to by his trio of White Guards.

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Dragonborn Sorcerer Whit
by Kryx7, on Flickr
Savage Guardian
Level 1 Elite Brute
Medium Natural Humanoid
XP 200
HP 70; Bloodied 35 Initiative +2
AC 13; Fortitude 14, Reflex 13, Will 13 Perception +0
Speed 6 (ice walk)
Resist 5 Cold
Vulnerable 5 Fire
Saving Throws +2; Action Points 1
Standard Actions
Basicmelee.png Ice Claw ♦ At-will
Attack: Melee 1 (one creature); +4 vs. AC
Hit: 2d6 + 3 cold damage
Melee.png Splintered Pike ♦ Encounter; recharges when the savage guardian is first bloodied.
Attack: Melee 2 (one creature); +4 vs. AC
Hit: 3d8 + 3 cold damage and the target is pulled 1 square and immobilized (save ends)
Miss: Half damage and slowed until the end of the savage guardian's next turn.
Triggered Actions
Immediate Reaction Savage Rebuke ♦ At-will
Trigger: Hit by a melee attack
Effect: The savage guardian can make an Ice Claw attack against the target.
Skills Athletics +5
Str 16 (+3) Dex 14 (+2) Wis 10 (+0)
Con 15 (+2) Int 1 (-5) Cha 12 (+1)
Alignment Neutral Languages Common, Draconic
Equipment Leather armor, dagger

Savage Guardian Tactics[edit]

A Savage Guardian attacks recklessly, always at the target nearest. White Guards attempt to direct his attacks and are not attacked by it, but primarily serve as a ward between him and those with powerful fire attacks. A Savage Guardian will use its ice claws until a target tries to flee, whereupon it will resort to Splintered Pike. Upon using Splintered Pike, the Savage Guardian usually follows up with an action point to use Claws.

Savage Guardian Lore[edit]

A character knows the following information with a successful Religion check.

DC 15: The Savage Guardian is a Dragonborn/white dragon fusion. It has lost all intelligence, and merely waits for prey to stumble in.

DC 20: It fights with vicious claws and a blow that drives ice shards into a foe, immobilizing him. It can also craft fragile spears of ice that splinter and hamper a target till the ice melts. It is never without its three White Guards.

DC 25: It was created by a cult that worships a cat-dragon thing.

Encounter Groups[edit]

A Savage Guardian and his three White Guards.

Level 1 Encounter (XP 500)

  • 1 Savage Guardian (Level 1 Elite Brute)
  • 3 White Guard (Level 1 Controller)

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