Savage Brute (5e Subclass)

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Savage Brute[edit]

Fighter Subclass

Brutes are of the fiercest warriors, who use devastating attacks and their own durability to overcome their enemies. They are often relentless and tenacious in their approach, attacking with savage ferocity. Some combine this physical might with tactical cunning. Others just hit things until those things stop hitting back.

Brute Force

Starting at 3rd level, you’re able to strike with your weapons with especially brutal force. Once in each turn when you damage a creature with a weapon that you’re proficient with, you cause additional damage equal to 1d4. This additional damage increases as you gain levels in this class, as shown on the Savage Brute Bonus Damage table.

Savage Brute Bonus Damage[edit]
Fighter Level Damage Increase
3rd 1d4
6th 1d6
10th 1d8
14th 1d10
18th 1d12
Fighting Spirit

At 7th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, you may add your proficiency bonus to the damage roll of any attack you make which uses Strength.

Unnatural Might

Starting at 10th level, whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of rolling a 20 on the d20.

Survivor

At 15th level, you attain the pinnacle of resilience in battle. At the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1 hit point). You don’t gain this benefit if you have 0 hit points or if you have more than half of your hit points left.

Savage Rend

Once you reach 18th level, your strikes become tremendously lethal, ripping enemies limb from limb with ease. Your weapon attacks score a critical hit on a 19 or 20. When you attack a creature and roll a critical hit, that creature takes an extra 4d6 damage of the weapon's damage type and must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failure, you tear off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.

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