Saurian Truenamed (3.5e Racial Class)

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Saurian Truenamed[edit]

Monstrous humanoid
This descendent of the dinosaurs has evolved for thousands generations and discovered the ability of true speak. The moment they are born they take on the aspects and the true name of their ancestors to give them power.

Racial Traits[edit]

  • Starting Ability Score Adjustments:+2 Str, +2 Int
  • Land speed 30ft
  • Low-light vision
  • Scent
  • Skills: +4 racial bonus on truespeak checks.
  • Automatic Languages: Draconic, Saurian, Undercomon.
  • Favored Class: Truenamer

Class Features[edit]

Weapon Proficiencies:Saurian Truenamed are proficient with all simple and martial weapons, with light and medium armor, and with shields.

Table: Saurian Truenamed[edit]
Level Hit Dice BAB Fort Ref Will Skill Points CR Special
1st 1d8 +1 +2 +2 +2 2 + (Int mod) x 4 1 Ancestor traits, Feat, +3 natural armor
2nd 2d8 +2 +3 +3 +3 2 + Int mod 1 Known Personal Truename, Utterance
3rd 3d8 +3 +3 +3 +3 2 + Int mod 2 Ancestor name, Feat
4th 4d8 +4 +4 +4 +4 2 + Int mod 2 +2 Str, +2 Int, +5 natural armor
5th 5d8 +5 +4 +4 +4 2 + Int mod 2 +2 Con
6th 5d8 +5 +4 +4 +4 - 2 +2 Wis
7th 6d8 +6 +5 +5 +5 2 + Int mod 2 Feat, +7 natural armor
8th 6d8 +6 +5 +5 +5 - 2 +2 Con, +2 Int, +2 Dex
9th 7d8 +7 +5 +5 +5 2 + Int mod 2 +2 Str
10th 7d8 +7 +5 +5 +5 - 2 +9 natural armor
11th 8d8 +8 +6 +6 +6 2 + Int mod 2 +2 Con, +2 Dex, +2 Wis
12th 8d8 +8 +6 +6 +6 - 2 +2 Int, +2 Str
13th 9d8 +9 +6 +6 +6 2 + Int mod 2 Feat, +11 natural armor
14th 9d8 +9 +6 +6 +6 - 2 +2 Con, +2 Dex
15th 10d8 +10 +7 +7 +7 2 + Int mod 2 +2 Str, +2 Wis
16th 10d8 +10 +7 +7 +7 - 2 +2 Int
17th 11d8 +11 +7 +7 +7 2 + Int mod 2 +2 Dex
18th 11d8 +11 +7 +7 +7 - 2 +2 Str
19th 12d8 +12 +8 +8 +8 2 + Int mod 2 +2 Wis, Feat, +15 natural armor
20th 12d8 +12 +8 +8 +8 - 2 +2 Int

Class Features[edit]

All of the following are class features of the Saurian Truenamed.

Ancestor traits- You must choose at first level what is your dinosaur ancestor. You will take on the physical features and abilities from that dinosaur ancestor listed in the table below. Once chosen you’re stuck with that ancestor.

| Ankylosaurus |-You’re covered in armored plates and you have a club tail. Your tail deals 1d8 blunt damage + strength with a critical threat range of x2. You have a damage reduction of +1.As you continue to level up you increase your damage reduction by +1 every even level starting at 2, then 4 and so on and so forth.

| Brontosaurus |-You have an extremely long neck and tail. Your grapple reach will be 10 FT with your tail or neck. +4 on spot checks.You receive up +1 on grapple checks every three levels starting at level 1, 3rd level, 6th level and so on and so forth.

| Pterodactyl |-You have wings grown from your arms. You have a flight speed of 50 FT and your flight maneuverability is that poor. You can attack with weapons while flying.Your flight speed increases to 75 FT at level 8 and again to 100 feet at level 14. You also obtain flight maneuverability of average at level 8 and receive flight maneuverability of good at level 14.

| Spinosaurus |-You have a long snout and a sail back. You have the ability of hold breath, +4 on swim checks. Your swim speed equals your land speed.1d6 sneak attack every odd level starting at 1st level. Your swim speed increases by +10 FT every three levels starting at level 3, 6, and so on and so forth.

| Stegosaurus |-Four spikes on your tail giving you a tale attack that delivers 1d8 piercing damage + strength with a critical threat range of x2. You have a fast healing +1 that increases every odd level.

| Triceratops |-You have the head of Triceratops giving you the ability of Gore attack that delivers 1d8 piercing damage + strength with a critical threat range of x2. You receive improved bulrush as a bonus feat.+2 on charge attacks every five levels.

| Tyrannosaurus |-You have a mouth that’s even worse than a bear trap. You have a bite attack of 1d8 blunt, piercing, and slashing damage + strength with the critical threat range of x2. +4 on intimidation checks.

| Velociraptor |-Your hands and feet grow natural claw attacks that deliver 1d8 blunt, piercing, and slashing damage + strength with critical threat range of x2. Fast movements +10 ft.

Known personal true name- You know your personal true name and you get a +4 on true speak checks when affecting yourself with an utterance. This does not apply when you activate ancestor name.

Utterance- You learn utterances at the same level as a truenamer except you learn half as many in the utterance list of evolving mind otherwise you learn utterances at the same pace in the other two types. You learn a new evolving mind utterance every odd level.

Ancestor name- One full round action will be used to activate your ancestors name abilities. The effects will last 5 rounds unless stated.


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