Sarkicism Domain (5e Subclass)

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Sarkicism Domain[edit]

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Grand Karcist Ion, highest priest of Yaldabaoth. Art by [niram]

Cleric Subclass

Sarkicism is a church that worships flesh and disease. It's votaries believe that advancement of technology and indulging in overcomplicated thought are a sins against the wild and unpredictable nature of life and flesh. Emotions drive those that take the mantle of servitude to that ideology, in self-improvement and succumbing to their carnal selves their ecstasy is found. Gods such as Yaldabaoth and Tharizdun are the ones that answer prayers of the devout, granting them power in exchange of going deeper and deeper into their primal instincts.

Domain Spells

You gain domain spells at the cleric levels listed in the Peace Domain Spells table. See the Divine Domain class feature for how domain spells work.

Cleric Level Spells
1st find familiar, ray of sickness.
3rd protection from poison, web.
5th aura of vitality, stinking cloud.
7th blight, polymorph.
9th awaken, contagion.



Sculptor of Flesh

Starting at 1st level, as an action, you change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of an individual you've never seen, and you do not gain any special senses or movement options your new form would give you. Your clothing and equipment aren't changed by this trait, but you can produce temporary clothing and armor, which does not grant you any benefits normal armor would, and it dissolves into goey miasma if it is ever separated from you. You stay in the new form until you use an action to revert to your true form or until you die.

Channel Divinity: Perfect Body

Starting at 2nd level, you can use your Channel Divinity to give to a number of willing creatures equal to your proficiency bonus a bonus equal to your proficiency bonus on Strength, Dexterity, or Constitution saving throws and ability checks for one minute, as you implement aspect of flesh into them, giving them temporary adaptations.

Everchanging

At 6th level, your commitment in your ways strengthens your divine gifts. Your natural weapons count as magical for overcoming resistance and immunity to nonmagical attacks and damage. Your AC equals 13 + your Dexterity modifier if you are not wearing any armor or only wearing armor made as part of your Sculptor of Flesh feature. Additionally, when you assume new form, you can gain one of these benefits, which last until you assume a new form:

  • swimming speed equal to your walking speed and ability to breathe under water.
  • Darkvision out to a range of 120 ft.
Potent Body

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Incarnation of Devotion

At 17th level, you grasp the mantle of your true nature and embrace flesh as a tool for your goals. You become immune to poison damage, the poisoned condition, and disease, and you regenerate your body's age by one day for each passing day, until you archive your prime. You can also change the benefit from your everchanging feature as a bonus action. Additionally, when you assume new form, you can gain one of these benefits, which last until you assume a new form:

  • You gain flying speed equal to your walking speed.
  • You gain tremorsense out to a range of 30 feet.
  • You gain blindsense out to a range of 30 feet.
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