Santa (5e Creature)

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April Fools!
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Santa[edit]

Medium humanoid, lawful evil


Armor Class 18 (santa's cloak)
Hit Points 67 (9d8 + 27)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 16 (+3) 15 (+2) 15 (+2) 18 (+4)

Saving Throws Wis +5
Skills Deception +7, Intimidation +7, Perception +5, Stealth +4
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks from naughty creatures
Damage Immunities cold, necrotic
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 15
Languages Common
Challenge 5 (1,800 XP)


Innate Spellcasting. Santa's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

Cantrips: fog cloud, scorching ray
1st level: ice knife, sleep, magic missile
2nd level: misty step, rime's binding ice, snilloc's snowball swarm
3rd level: counterspell, conjure animals, sleet storm

Magic Resistance. Santa has advantage on saving throws against spells and other magical effects from naughty creatures.

ACTIONS

Multiattack. Santa makes two attacks with his candy cane. Instead of one attack, he can use Cane Pull.

Candy Cane. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, plus 5 (2d4) poison damage.

Cane Pull. Santa reaches out and attempts to grab a creature within 30 feet. The target must make a DC 15 Strength saving throw or be pulled within 5 feet of Santa.

Big Spin (Recharge 5-6). Santa grabs each of his candy canes by the tip and starts spinning. Each creature within 10 feet of him must make a DC 15 Dexterity saving throw, taking 13 (2d8 + 4) slashing damage on a failed save, or half as much damage on a successful one. Each creature within 50 feet of him must succeed on a DC 15 Constitution saving throw or take 5 (2d4) poison damage.


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