Santa (5e Creature)
Santa[edit]
Medium humanoid, lawful evil Armor Class 18 (santa's cloak)
Saving Throws Wis +5 Innate Spellcasting. Santa's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components: Cantrips: fog cloud, scorching ray Magic Resistance. Santa has advantage on saving throws against spells and other magical effects from naughty creatures. ACTIONSMultiattack. Santa makes two attacks with his candy cane. Instead of one attack, he can use Cane Pull. Candy Cane. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, plus 5 (2d4) poison damage. Cane Pull. Santa reaches out and attempts to grab a creature within 30 feet. The target must make a DC 15 Strength saving throw or be pulled within 5 feet of Santa. Big Spin (Recharge 5-6). Santa grabs each of his candy canes by the tip and starts spinning. Each creature within 10 feet of him must make a DC 15 Dexterity saving throw, taking 13 (2d8 + 4) slashing damage on a failed save, or half as much damage on a successful one. Each creature within 50 feet of him must succeed on a DC 15 Constitution saving throw or take 5 (2d4) poison damage.
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