Sanity Leech, Greater (3.5e Spell)
From D&D Wiki
Necromancy [Forbidden, Evil, Mind-Affecting] | |
Level: | Sorc/Wiz 5, Clr 5 |
---|---|
Components: | V |
Casting time: | Standard Action |
Range: | Touch |
Target, Effect, or Area: | Target creature touched |
Duration: | Instantaneous |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
You place your hand on the target's head, draining their sanity and restoring your own. You must succeed a touch attack against the target creature, and must be able to reach their head (A head, if more then one is available). The target creature gets a will save, if they fail they lose 1d4 sanity per caster level (Maximum 10d4), and you restore an equal amount drained in sanity. Creatures unfamiliar with magic may not know their sanity is being drained.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard