Sanguis Burst (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Sanguis Burst
3rd-level Transmutation (ritual)
Casting time: 1 action
Range: Touch
Components: S, M (stream of blood)
Duration: Concentration, up to 1 minute


Slit your palm and you choose cold, force, fire, lightning, or thunder for the damage type of the spell. You spread your blood over a surface or object of your choosing but the blood cannot exceed 10 square feet. the blood remains fresh and wet so long as you maintain concentration on the spell.

When you end concentration on the spell, the element you chose explodes out of the blood and the blood dries instantly. All creatures within 10 feet of the blood must make a dexterity saving throw. Each target takes 6d8 damage of the type you chose on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the Blood cost increases by 1d4 and the damage increases by 1d8 for each slot level above 3rd.

When you cast this spell, you take 3d6 necrotic damage. This damage ignores resistance and immunity, and it can't be reduced or avoided by any means.

0.00
(0 votes)

Template:5e Sanguine Witch Spells Breadcrumb