Sanguine Shield (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Sanguine Shield
Technique
Level: Bender of the Sanguine 1
Casting time: 1 round
Range: Personal
Duration: 5 rounds/technician level
Saving Throw: None

Technique Points Required: 1

You cover yourself in attuned blood providing yourself with strong armor that has health equal to the your charisma modifier plus your technician level. HP is removed from the armor before your health.

The armor is visible as it is dark red and covers your entire body. It also cracks as it is damaged, resulting in being able to use half the attuned blood used in its creation when the armor takes half its health in damage.

You may spend an additional cubic foot of attuned Blood at the cost of 2 additional technique points to provide the armor more health equal to twice your technician level(in addition to its normal health). If done while the armor is still active this also refreshes the duration. This may be done any number of times.

At creation, you may expend an additional 12 technique points as well as an additional cubic foot of attuned blood to provide immunity to attacks and spells depending on touch (such as finger of death) and increase the duration to 1 hour (if the duration is already over 1 hour, it is increased to 2 hours, and if over 2 then increased to 3, and so on...). These spells instead hit your armor and the armor takes the attack's/spell's damage instead (as if it had succeeded on saves that would automatically kill a creature). This may not be done until you may use a 5th level technique.

You may spend no more than twice your technician level in additional technique points on this technique.

Material Component: 2-4 cubic feet of Attuned Blood


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsBlood Bender