Sangheili (4e Creature)

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The Sangheili are suited for combat as not only are they a fierce, proud, strong, and agile species but also an intelligent and tactical species as well. Their skills in combat have earned the nickname "Elites" among humans.

Lore[edit]

DC Religion or History 15: Sangheili are a very much honour in combat based race.

DC Religion or History 20: Sangheili are typically promoted on the number of enemies they have killed and casualties inflicted on the opposing force, meaning that a single gold Sangheili may have slaughtered thousands before attaining that rank. The energy sword, an ancestral weapon, continues to be a favorite weapon for high-ranking Sangheili warriors, and is limited only to their use.

Encounters[edit]

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Encounter Examples

Level 1 Encounter (XP 600)

  • 4 Sangheili Minors (Level 3 Artillery)

Level 6 Encounter (XP 1400)

  • 4 Sangheili Minors (Level 3 Artillery)
  • 1 Sangheili Major (Level 9 Elite Artillery)

Level <!-encounter level-> Encounter (XP <!-XP gained from encounter->)

  • <!-# of creatures-> <!-Encounter creature #1's name-> (Level <!-encounter creatures #1's level #-> <!-Encounter creature #1's role->)
  • <!-# of creatures-> <!-Encounter creature #2's name-> (Level <!-encounter creatures #2's level #-> <!-Encounter creature #2's role->)
  • <!-# of creatures-> <!-Encounter creature #3's name-> (Level <!-encounter creatures #3's level #-> <!-Encounter creature #3's role->)
  • <!-# of creatures-> <!-Encounter creature #4's name-> (Level <!-encounter creatures #4's level #-> <!-Encounter creature #4's role->)

<!-repeat as necessary - REMOVE THIS LINE->

Sangheili[edit]

Sangheili Minor
Level 3 Artillery
Medium Natural Humanoid
XP 150
HP 38; Bloodied 19 Initiative +4
AC 17; Fortitude 17, Reflex 18, Will 17 Perception +2
Speed 6
Traits
Combat Tactics ♦ Aura 1
Any allied Sangheili in the aura gain a +1 bonus to all attack rolls. This bonus is not applied to attack rolls that this creature makes, unless it is in the aura of another Sangheili Minor.
Standard Actions
Basicranged.png Plasma Rifle ♦ At-Will
Attack: Ranged 10; +10 vs. AC
Hit: 1d10+3
Close.png Plasma Grenade (Fire)♦ Encounter
Attack: Burst 2 within 10; +8 vs. Fortitude
Hit: 3d8+3 ongoing Fire Damage (save ends)
Miss: Half damage
Skills Acrobatics +2, Athletics +5, Endurance +2
Str 14 (+3) Dex 17 (+4) Wis 12 (+2)
Con 14 (+3) Int 14 (+3) Cha 10 (+1)
Alignment Unaligned Languages Common, Sangheili
Equipment Plasma Rifle, Plasma Grenade
Sangheili Major
Level 9 Elite Artillery
Medium Natural Humanoid
XP 800
HP 111; Bloodied 55 Initiative +9
AC 25; Fortitude 23, Reflex 25, Will 21 Perception +6
Speed 6
Saving Throws +2; Action Points 1
Traits
Combat Tactics ♦ Aura 3
Any allied Sangheili in the aura gain a +1 bonus to all attack rolls. This bonus is not applied to attack rolls that this creature makes, unless it is in the aura of a friendly Sangheili.
Standard Actions
Basicranged.png Plasma Repeater ♦ At-Will
Attack: Ranged 10; +16 vs. AC
Hit: 2d8+5 Damage
Close.png Enhanced Plasma Grenade (Fire)♦ Encounter
Attack: Burst 2 within 10; +14 vs. Fortitude
Hit: 4d8+5 ongoing Fire Damage (save ends)
Miss: Half damage
Skills Acrobatics +5, Athletics +8, Endurance +5
Str 17 (+7) Dex 20 (+9) Wis 15 (+6)
Con 17 (+7) Int 17 (+7) Cha 13 (+5)
Alignment Unaligned Languages Common, Sangheili
Equipment Enhanced Plasma Grenade, Plasma Repeater
Sangheili Honour Guard
Level 25 Elite Soldier
Medium Natural Humanoid
XP 14,000
HP 512; Bloodied 256 Initiative +19
AC 43; Fortitude 45, Reflex 40, Will 38 Perception +18
Speed 6
Saving Throws +2; Action Points 1
Traits
Combat Tactics ♦ Aura 3
Any allied Sangheili in the aura gain a +1 bonus to all attack rolls. This bonus is not applied to attack rolls that this creature makes, unless it is in the aura of a friendly Sangheili.
Shieldbearer ♦ Aura 1
Allies adjacent to the bodyguard gain a +2 power bonus to AC.
Indomitable Presence
Every time a bodyguard attacks an enemy, whether the attack hits or misses, it marks that target. The mark lasts until the end of the bodyguard’s next turn. When a target is marked, it takes a –2 penalty to attack rolls if the attack doesn’t include the bodyguard as a target. A creature

can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to the bodyguard shifts or makes an attack that does not include the bodyguard, the bodyguard can make a basic melee attack against that enemy as an immediate interrupt.

Standard Actions
Basicmelee.png Energy Sword Slash ♦ At-Will
Attack: One creature; +33 vs. AC
Hit: 3d8+9
Basicranged.png Plasma Pistol (Fire)♦ At-Will
Attack: Ranged 10; +31 vs. Fort
Hit: 2d8+10 ongoing Fire damage (save ends)
Minor Actions
Ranged.png Plasma Pistol Discharge ♦ Encounter, recharge when first bloodied
Attack: Ranged 10; +31 vs. Fort
Hit: 3d8+19 Damage
Effect: The target takes a -2 penalty to all defenses until the end of its next turn.
Skills Acrobatics +, Athletics +, Endurance +
Str 28 (+21) Dex 25 (+19) Wis 22 (+18)
Con 24 (+19) Int 24 (+19) Cha 19 (+16)
Alignment Unaligned Languages Common, Sangheili
Equipment Energy Sword, Plasma Pistol
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More information...

Sangheili can measure over seven feet and weigh over 300 pounds. Their hands have two fingers as well as two thumbs, all of which are larger than those of a human's. Despite their reptilian appearance, Sangheili also have four separate mandibles which are insectile in-appearance. Their natural strength and intelligence allow for Sangheili to be strong warriors, something that they are praised for. To hone these natural traits, Sangheili don a Combat Harness integrated with Energy Shields, which also gives them an increase to their strength and reflexes. When wearing their combat armor, Sangheili bear a similarity to sharks as the sides of their helmets resemble the fins of a shark.

Sangheili Minors use their Plasma Rifles to good effect, dealing high amounts of damage. When a group of their foes come near each other, they will throw their Plasma Grenade and hope for the best. They usually use their Plasma Grenade first, or the first opportunity they get.


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