Sand Shark (5e Fallout Supplement)
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Sand Shark[edit]
Medium beast, unaligned Armor Class 11 Explosive; 13 Ballistic, Energy; 15 Melee (natural armor)
Skills Perception +2 Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated. Rad Pool. Sand sharks have a rad pool of 10 point. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) melee damage.
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