Sand Needle (3.5e Spell)
From D&D Wiki
Technique | |
Level: | Sandbender 2 |
---|---|
Casting time: | 1 round |
Range: | Medium (100 feet + 10 feet per technician level) |
Duration: | Instantaneous |
Saving Throw: | None |
You sharpen your attuned sand into 2 foot long needles that can be fired through the air. You must succeed on a ranged touch attack to hit with the needles. Each needle does 1d6 points of piercing damage and can be shot at different targets.
You may only fire 2 needles in a standard action though the first two are a free action as long as they are fired in the same round that this technique is used. The needles last for 3 rounds per technician level or until they are fired where they turn back into shapeless sand at the target's location (whether or not they hit). Each needle counts as 1/2 cubic foot of sand.
You may turn additional attuned sand into needles at the rate of 3 additional technique points per cubic foot of sand, each cubic foot producing 2 additional needles.
You may spend no more than twice your technician level in additional technique points on this technique.
Material Component: 1 cubic foot of Attuned Sand per 2 needles
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Techniques → Sandbender