Salt Golem (5e Creature)
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Large construct, unaligned
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Water Susceptibility. For every 5 feet the golem moves in water, or for every gallon of water splashed on it, it takes 1 acid damage.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, plus 3 (1d6) poison damage. If the target is a creature with half its hit points or fewer, it deals 7 (2d6) poison damage instead.
The rough, blocky shape of a salt golem advances slowly, battering limbs rubbing salt into every wound they inflict.
Constructed Nature. A salt golem doesn't require air, food, drink, or sleep.
Creating a Salt Golem
|30 days||65,000 gp||Very rare|