Salamander Warrior (3.5e Creature)

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Salamander, 1st level Warrior[edit]

Size/Type: Medium humanoid (fire)
Hit Dice: 1d8 +2 (6 hp)
Initiative: +0
Speed: 30 ft
Armor Class: 18 (+5 breastplate, +2 heavy shield, +1 natural), touch 11, flat-footed 18
Base Attack/Grapple: +1/+2
Attack: longsword +2 melee (1d8 +1)
Full Attack: longsword +2 melee (1d8 +1)
Space/Reach: 5 ft/5 ft
Special Attacks:
Special Qualities: darkvision 60 ft, resistance to fire 10, secrets of steel.
Saves: Fort +4, Ref +0, Will -1
Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 8
Skills: craft (weapon and armor smithing) +4, craft (metalwork) +4
Feats: Quick Draw
Environment: Salahandrae
Organization: pair, envoy (3-12) or patrol (15-30)
Challenge Rating: 1/2
Treasure: 1 1/2 standard
Alignment: usually neutral
Advancement: by character class
Level Adjustment: +0
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More information...

A humanoid with red skin and orange hair steps into the light. It's weapons and armor are very well made.

The salamanders are a race of artisans and blacksmiths, who dwell in the fiery realm of Salahandrae, to the west of Bas'Mera and Rytha. Salamanders are the ultimate weapon smiths, and Salahandrian-Steel weapons are much in demand by all. The salamanders are ruled by a council of elders, who are elected by a majority vote. Salamanders are usually between five and six feet in height.


Salamanders are very good combatants, often flanking enemies and using wolf-pack tactics.

secrets of steel (Ex)
salamanders have a +2 racial bonus on craft (weapon and armor smithing) and craft (metalwork) checks, and a +2 racial bonus on appraise checks related to metal items. salamanders can also work with salahandrian-steel without the usual -4 penalty.

Back to Main Page3.5e HomebrewCreaturesCR 1/2
Back to Main Page3.5e HomebrewCampaign SettingsRytha and Bas'Mera, The Silver Lands.

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