Salamander Warrior (3.5e Creature)
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Salamander, 1st level Warrior[edit]
Size/Type: | Medium humanoid (fire) |
---|---|
Hit Dice: | 1d8 +2 (6 hp) |
Initiative: | +0 |
Speed: | 30 ft |
Armor Class: | 18 (+5 breastplate, +2 heavy shield, +1 natural), touch 11, flat-footed 18 |
Base Attack/Grapple: | +1/+2 |
Attack: | longsword +2 melee (1d8 +1) |
Full Attack: | longsword +2 melee (1d8 +1) |
Space/Reach: | 5 ft/5 ft |
Special Attacks: | |
Special Qualities: | darkvision 60 ft, resistance to fire 10, secrets of steel. |
Saves: | Fort +4, Ref +0, Will -1 |
Abilities: | Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 8 |
Skills: | craft (weapon and armor smithing) +4, craft (metalwork) +4 |
Feats: | Quick Draw |
Environment: | Salahandrae |
Organization: | pair, envoy (3-12) or patrol (15-30) |
Challenge Rating: | 1/2 |
Treasure: | 1 1/2 standard |
Alignment: | usually neutral |
Advancement: | by character class |
Level Adjustment: | +0 |
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A humanoid with red skin and orange hair steps into the light. It's weapons and armor are very well made.
The salamanders are a race of artisans and blacksmiths, who dwell in the fiery realm of Salahandrae, to the west of Bas'Mera and Rytha. Salamanders are the ultimate weapon smiths, and Salahandrian-Steel weapons are much in demand by all. The salamanders are ruled by a council of elders, who are elected by a majority vote. Salamanders are usually between five and six feet in height.
Combat[edit]
Salamanders are very good combatants, often flanking enemies and using wolf-pack tactics.
- secrets of steel (Ex)
- salamanders have a +2 racial bonus on craft (weapon and armor smithing) and craft (metalwork) checks, and a +2 racial bonus on appraise checks related to metal items. salamanders can also work with salahandrian-steel without the usual -4 penalty.
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