Sacred Fist of the Silver Flame (3.5e Optimized Character Build)
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By Jason Engle |
Introduction[edit]
Combining the Monk and Paladin with a hint of psionics for a wisdom-based character.
References[edit]
- Unearthed Arcana (Flaws)
- Dragon Compendium
- Book of Exalted Deeds
- Oriental Adventures
- Expanded Psionics Handbook
- Faiths of Eberron
- Secrets of Sarlona
- Tome of Battle
Game Rule Components[edit]
Powers[edit]
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 10 12 16 8 18 8
Race: Elan (though any race that has Power Points will do)
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Monk of the Passive Way 1 | +0 | +2 | +2 | +2 | Alertness, Combat Expertise, Iron Will, Intuitive Attack | Flurry of Blows, Unarmed Strike | |
2nd | Paladin 1 | +1 | +4 | +2 | +2 | Aura of Good, Detect Evil, Smite Evil 1/day | ||
3rd | Paladin 2 | +2 | +5 | +2 | +2 | Ascetic Knight | Divine Grace, Lay on Hands | |
4th | Paladin 3 | +3 | +5 | +3 | +3 | Aura of Courage, Divine Health | ||
5th | Paladin 4 | +4 | +6 | +3 | +3 | Turn Undead | ||
6th | Monk of the Passive Way 2 | +5 | +7 | +4 | +4 | Serenity, Monastic Training (Warmind) | Evasion | |
7th | Shiba Protector 1 | +5 | +9 | +4 | +6 | No Thought | Build begins to become truly combat-worthy | |
8th | War Mind 1 | +6 | +11 | +6 | +6 | Chain of Personal Superiority +2 | ||
9th | War Mind 2 | +7 | +12 | +7 | +6 | Tashalatora | Chain of Defensive Posture +2 | |
10th | War Mind 3 | +8 | +12 | +7 | +7 | Enduring Body I | ||
11th | War Mind 4 | +9 | +13 | +8 | +7 | |||
12th | War Mind 5 | +10 | +13 | +8 | +7 | Practiced Manifester (Warmind) | Sweeping Strike | |
13th | Argent Fist 1 | +10 | +15 | +8 | +9 | Improved Natural Attack (Unarmed Strike) | Ki Focus, Stunning Smite | |
14th | Argent Fist 2 | +11 | +16 | +8 | +10 | Holy Armor, Ki Strike (Silver) | ||
15th | Argent Fist 3 | +12 | +16 | +9 | +10 | Link Power | Balm of the Silver Flame | |
16th | Argent Fist 4 | +13 | +17 | +9 | +11 | Smite Evil 2/day | ||
17th | Argent Fist 5 | +13 | +17 | +9 | +11 | Wrath of the Silver Flame | ||
18th | Argent Fist 6 | +14 | +18 | +10 | +12 | Snap Kick | ||
19th | Argent Fist 7 | +15 | +18 | +10 | +12 | Ki Strike (Cold Iron) | ||
20th | Argent Fist 8 | +16 | +19 | +10 | +13 | Mettle |
At level 20: Monk 2 / Paladin 4 / Shiba Protector 1 / War Mind 5 / Argent Fist 8
Items of Note[edit]
- Monk's Belt
Highlights[edit]
- Assumed stats at level 20:
- Damage is 8d8 when Expanded (2d10->4d8 (Improved Natural Attack)->8d8 (Size))
- Wisdom: 18 (Base) + 6 (Item) + 5 (Level) + 5 (Tome) = 34
- Dexterity: 12 (Base) + 6 (Item) - 4 (Expansion) = 18
- Strength: 10 (Base) + 6 (Item) + 2 (Chain of Personal Superiority) + 4 (Expansion) = 22
- AC: 10 (Base) + 2 (Dex) + 2 (Monk) + 12 (Wis - Monk) + 13 (+5 Full Plate) + 5 (+5 Ring of Protection) + 5 (+5 Belt of Natural Armor) + 2 (Chain of Defensive Posture) - 2 (Size) + 4 (Force Screen) = 53
- Saves: +19+1 (Chain of Personal Superiority)/+10/+13+2 (Iron Will) (Base) +7/+2/+12 (Ability Scores) + 4 (Elan Resistance) + 5 (+5 Cloak of Resistance) + 12 (Serenity) = Fort +48, Ref +33, Will +48 with both Evasion and Mettle
- Attack: 16 (BAB) - 1 (Flurry) - 2 (Snap Kick) + 12 (Intuitive Attack) + 12 (Shiba Protector) + 5 (Amulet of Mighty Fists) = +42/+42/+42/+37/+32/+28
- Damage: 8d8 + 6 (Strength) + 12 (Shiba Protector) + 5 (Amulet of Mighty Fists) = 8d8+23 (55 damage on average)
- On a full attack vs. an AC of 40, that's 272.25 damage on average, all the while enjoying a great AC, incredible saves, and more
Combat Sequence[edit]
- Charge in and try to keep enemies nearby so you can full-attack them with Snap Kick
- Try to attack foes who are adjacent to each other, since you can hit both with each attack through the use of Sweeping Strike.
Munchkin-Size Me[edit]
- Haste is always nice
Limitations[edit]
- Due to the large number of attacks adding up for the damage, high DR can severely limit this build
DM Counters[edit]
- Usual melee defences apart from AC (illusions, concealment, distance, deities, etc)
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