Sacred Blade Domain (5e Subclass)

From D&D Wiki
Jump to navigation Jump to search

Cleric Subclass

Clerics of the Sacred Blade domain specialize in combat with their blessed holy weapons, which they use to purge demons and evil creatures from the face of earth.


Exorcism Domain Spells
Cleric Level Spells
1st Hunters Mark, Faerie Fire
3rd Magic Weapon, Spiritual Weapon
5th Haste, Summon Undead
7th Greater Invisibility, Stoneskin
9th Flame Strike, Hold Monster
Bonus Proficiency[edit]

At 1st level, you gain proficiency with martial weapons and Constitution saving throws. If you’re proficient with a simple or martial melee weapon, you can use it as your holy symbol for your cleric spells.

Spiritualist Initiate[edit]

When you choose this domain at 1st level, you gain two cantrips of your choice from the wizard spell list. For you, these cantrips count as cleric cantrips.

Channel Divinity: Sacred Weapon[edit]

Starting at 2nd level, you can use Channel Divinity to enhance your exorcism tools. As a bonus action, you can imbue one weapon that you are holding with sacred flames, using your Channel Divinity. For 1 minute, you add your Wisdom modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Extra Attack[edit]

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Sacred Strike[edit]

At 8th level, you gain the ability to meld your weapon strikes with the tao's flow. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Spirit Warrior[edit]

At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses