SRD:Young Adult Red Dragon Skeleton
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This material is published under the OGL 1.0a. |
YOUNG ADULT RED DRAGON SKELETON
Young Adult Red Dragon Skeleton | |
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Size/Type: | Huge Undead (Fire) |
Hit Dice: | 19d12 (123 hp) |
Initiative: | +5 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 12 (–2 size, +1 Dex, +3 natural), touch 9, flat-footed 11 |
Base Attack/Grapple: | +9/+27 |
Attack: | Bite +17 melee (2d8+10) |
Full Attack: | Bite +17 melee (2d8+10) and 2 claws +12 melee (2d6+5) and 2 wings +12 melee (1d8+5) and tail slap +12 melee (2d6+15) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | — |
Special Qualities: | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, undead traits |
Saves: | Fort +6, Ref +7, Will +8 |
Abilities: | Str 31, Dex 12, Con —, Int —, Wis 10, Cha 1 |
Skills: | — |
Feats: | Improved Initiative |
Environment: | Warm mountains |
Organization: | Any |
Challenge Rating: | 8 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | 20 HD (Huge) |
Level Adjustment: | — |
Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.
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