SRD:Wyvern Zombie
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This material is published under the OGL 1.0a. |
WYVERN ZOMBIE
Wyvern Zombie | |
---|---|
Size/Type: | Large Undead |
Hit Dice: | 14d12+3 (94 hp) |
Initiative: | +0 |
Speed: | 20 ft. (4 squares; can’t run), fly 60 ft. (poor) |
Armor Class: | 20 (–2 size, +12 natural), touch 8, flat-footed 20 |
Base Attack/Grapple: | +7/+16 |
Attack: | Slam +11 melee (2d6+7) or talons +11 melee (2d6+5) |
Full Attack: | Slam +11 melee (2d6+7) or talons +11 melee (2d6+5) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits |
Saves: | Fort +4, Ref +4, Will +9 |
Abilities: | Str 21, Dex 10, Con —, Int —, Wis 10, Cha 1 |
Skills: | — |
Feats: | Toughness |
Environment: | Warm hills |
Organization: | Any |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | 16–20 HD (Huge) |
Level Adjustment: | — |
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
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