SRD:Triceratops
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TRICERATOPS
Size/Type: | Huge Animal |
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Hit Dice: | 16d8+124 (196 hp) |
Initiative: | –1 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 18 (–2 size, –1 Dex, +11 natural), touch 7, flat-footed 18 |
Base Attack/Grapple: | +12/+30 |
Attack: | Gore +20 melee (2d8+15) |
Full Attack: | Gore +20 melee (2d8+15) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | Powerful charge, trample 2d12+15 |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +19, Ref +9, Will +6 |
Abilities: | Str 30, Dex 9, Con 25, Int 1, Wis 12, Cha 7 |
Skills: | Listen +13, Spot +12 |
Feats: | Alertness, Great Fortitude, Toughness (4) |
Environment: | Temperate plains |
Organization: | Solitary, pair, or herd (5–8) |
Challenge Rating: | 9 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 17–32 HD (Huge); 33–48 HD (Gargantuan) |
Level Adjustment: | — |
A triceratops has a body about 25 feet long and weighs about 20,000 pounds.
COMBAT
These creatures are likely to charge and skewer any creature of at least Large size that infringes on their territory. A triceratops uses its trample attack on smaller opponents.
Powerful Charge (Ex): When a triceratops charges, its gore attack deals 4d8+20 points of damage.
Trample (Ex): Reflex half DC 28. The save DC is Strength-based.
SEE WIKIPEDIA ENTRY: Triceratops
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