SRD:Sling Bullets

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This material is published under the OGL 1.0a.


Bullets, Sling (10)
Ammunition
Critical:
Range Increment:
Type:
Hardness: 10
Size Cost1 Damage Weight1 hp1
Fine * * *
Diminutive * * *
Tiny * * *
Small 1 sp 2-1/2 lb. *
Medium 1 sp 5 lb. *
Large 2 sp 10 lb. *
Huge * * *
Gargantuan * * *
Colossal * * *
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

Bullets come in a leather pouch that holds 10 bullets. A bullet that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.

Prices and weights are for ten bullets.

Enhancements

Sling Bullet Material Enhancements
Material Average Masterwork1 Hardness hp2 Special
Steel 1 sp 60 gp 1 sp 10 *
Adamantine 600 gp 1 sp 20 * Bypass hardness less than 20
Deep Crystal 200 gp 1 sp 10 * Psionic
Mundane Crystal 60 gp 1 sp 8 * No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold 2 sp 60 gp 2 sp 10 * Magical enchantments cost an additional 400 gp.
Mithral 500 gp 1 sp 15 * 1/2 weight
Silver, Alchemical 20 gp 1 sp 80 gp 1 sp 8 * −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +400 gp +2 +10
+2 +1,600 gp +4 +20
+3 +3,600 gp +6 +30
+4 +6,400 gp +8 +40
+5 +10,000 gp +10 +50
+6 +14,400 gp3 +12 +60
+7 +19,600 gp3 +14 +70
+8 +25,600 gp3 +16 +80
+9 +32,400 gp3 +18 +90
+10 +40,000 gp3 +20 +100
+11 or more + bonus squared
× 4,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 40 gp per unit for cold iron ammunition.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also



Back to Main Page3.5e Open Game ContentSystem Reference DocumentWeapons

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.