SRD:Repeating Crossbow Bolts

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.


Bolts, Repeating Crossbow (5, Heavy and Light)
Ammunition
Critical:
Range Increment:
Type:
Hardness: 5
Size Cost1 Damage Weight1 hp1
Fine * * *
Diminutive * * *
Tiny * * *
Small 1 gp 1/2 lb. *
Medium 1 gp 1 lb. *
Large 2 gp 2 lb. *
Huge * * *
Gargantuan * * *
Colossal * * *
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

A repeating crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2). Repeating crossbow bolts come in a wooden case that holds 5. A bolt that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.

Prices and weights are for five bolts.

Enhancements

Heavy and Light Repeating Crossbow Bolt Material Enhancements
Material Average Masterwork1 Hardness hp2 Special
Steel and Wood 1 gp 31 gp 5 *
Adamantine 301 gp 5 * Bypass hardness less than 20
Deep Crystal 101 gp 10 * Psionic
Mundane Crystal 31 gp 8 * No rusting, not metal
Darkwood 41 gp 5 * 1/2 weight
Iron, Cold 2 gp 32 gp 5 * Magical enchantments cost an additional 200 gp.
Mithral 501 gp 5 * 1/2 weight
Silver, Alchemical 11 gp 41 gp 5 * −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +200 gp +2 +10
+2 +800 gp +4 +20
+3 +1,800 gp +6 +30
+4 +3,200 gp +8 +40
+5 +5,000 gp +10 +50
+6 +7,200 gp3 +12 +60
+7 +9,800 gp3 +14 +70
+8 +12,800 gp3 +16 +80
+9 +16,200 gp3 +18 +90
+10 +20,000 gp3 +20 +100
+11 or more + bonus squared
× 2,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 40 gp per unit for cold iron ammunition.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also



Back to Main Page3.5e Open Game ContentSystem Reference DocumentWeapons

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.