SRD:Ranseur
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This material is published under the OGL 1.0a. |
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | 1d2 | * | 1 | |||||||
Diminutive | * | 1d3 | * | 1 | |||||||
Tiny | * | 1d4 | * | 2 | |||||||
Small | 10 gp | 1d6 | 6 lb. | 5 | |||||||
Medium | 10 gp | 2d4 | 12 lb. | 10 | |||||||
Large | 20 gp | 2d6 | 24 lb. | 20 | |||||||
Huge | * | 3d6 | * | 40 | |||||||
Gargantuan | * | 4d6 | * | 80 | |||||||
Colossal | * | 6d6 | * | 160 | |||||||
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Description
A ranseur has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
With a ranseur, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
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Steel and Wood | 10 gp | 310 gp | 5 | 10 | — |
Adamantine | — | 3,010 gp | 5 | 13 | Bypass hardness less than 20 |
Deep Crystal | — | 1,010 gp | 10 | 30 | Psionic |
Mundane Crystal | — | 310 gp | 8 | 25 | No rusting, not metal |
Darkwood | — | 430 gp | 5 | 10 | 1/2 weight |
Iron, Cold | 20 gp | 320 gp | 5 | 10 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | n/a | n/a | n/a | — |
Silver, Alchemical | 190 gp | 490 gp | 5 | 10 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons