SRD:Prismatic Dragon
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This material is published under the OGL 1.0a. |
PRISMATIC DRAGON
Type: | Dragon (Light) |
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Environment: | Any land and underground |
Organization: | Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring) |
Challenge Rating: | Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66 |
Treasure: | Double standard |
Alignment: | Usually neutral |
Advancement: | Wyrmling 24–27 HD (Huge) HD; very young 29–32 HD (Huge) HD; young 34–37 HD (Gargantuan) HD; juvenile 39–42 HD (Gargantuan) HD; young adult 44–47 HD (Gargantuan) HD; adult 49–52 HD (Gargantuan) HD; mature adult 54–57 HD (Colossal) HD; old 59–62 HD (Colossal) HD; very old 64–67 HD (Colossal) HD; ancient 69–72 HD (Colossal+) HD; wyrm 74–77 HD (Colossal+) HD; great wyrm 79+ HD (Colossal+) HD |
Level Adjustment: | — |
Age | Size | Hit Dice (hp) | Str | Dex | Con | Int | Wis | Cha | Base Attack/ Grapple |
Attack | Fort Save | Ref Save | Will Save | Breath Weapon (DC) | Frightful Presence DC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wyrmling | H | 23d12+138 (287) | 29 | 10 | 23 | 20 | 21 | 20 | +23/+40 | +30 | +19 | +13 | +18 | (27) | 26 |
Very young | H | 28d12+196 (378) | 33 | 10 | 25 | 24 | 25 | 24 | +28/+47 | +37 | +23 | +16 | +23 | (31) | 31 |
Young | G | 33d12+297 (511) | 37 | 10 | 29 | 28 | 29 | 28 | +33/+58 | +42 | +27 | +18 | +27 | (35) | 35 |
Juvenile | G | 38d12+418 (665) | 41 | 10 | 33 | 32 | 33 | 32 | +38/+65 | +49 | +32 | +21 | +32 | (40) | 40 |
Young adult | G | 43d12+559 (838) | 45 | 10 | 37 | 36 | 37 | 36 | +43/+72 | +56 | +36 | +23 | +36 | (44) | 44 |
Adult | C | 48d12+720 (1,032) | 49 | 10 | 41 | 40 | 41 | 40 | +48/+83 | +59 | +41 | +26 | +41 | (49) | 49 |
Mature adult | C | 53d12+901 (1,245) | 53 | 10 | 45 | 44 | 45 | 44 | +53/+90 | +66 | +45 | +28 | +45 | (53) | 53 |
Old | C | 58d12+1,102 (1,479) | 57 | 10 | 49 | 48 | 49 | 48 | +58/+97 | +73 | +50 | +31 | +50 | (58) | 58 |
Very old | C | 63d12+1,323 (1,732) | 61 | 10 | 53 | 52 | 53 | 52 | +63/+104 | +80 | +54 | +33 | +54 | (62) | 62 |
Ancient | C+ | 68d12+1,564 (2,006) | 65 | 10 | 57 | 56 | 57 | 56 | +68/+111 | +87 | +59 | +36 | +59 | (67) | 67 |
Wyrm | C+ | 73d12+1,825 (2,299) | 69 | 10 | 61 | 60 | 61 | 60 | +73/+118 | +94 | +63 | +38 | +63 | (71) | 71 |
Great wyrm | C+ | 78d12+2,106 (2,613) | 73 | 10 | 65 | 64 | 65 | 64 | +78/+125 | +101 | +68 | +41 | +68 | (76) | 76 |
Age | Speed | Initiative | AC | Special Abilities | Caster Level | SR |
---|---|---|---|---|---|---|
Wyrmling | 60 ft., fly 250 ft. (poor) | +0 | 35 (–2 size, +5 deflection, +22 natural), touch 13, flat-footed 35 |
Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness |
5th | 24 |
Very young | 60 ft., fly 250 ft. (poor) | +0 | 42 (–2 size, +7 deflection, +27 natural), touch 15, flat-footed 42 |
8th | 30 | |
Young | 60 ft., fly 300 ft. (clumsy) | +0 | 47 (–4 size, +9 deflection, +32 natural), touch 15, flat-footed 47 |
Damage reduction 15/magic | 11th | 36 |
Juvenile | 60 ft., fly 300 ft. (clumsy) | +0 | 54 (–4 size, +11 deflection, +37 natural), touch 17, flat-footed 54 |
Rainbow pattern | 13th | 42 |
Young adult | 60 ft., fly 300 ft. (clumsy) | +0 | 61 (–4 size, +13 deflection, +42 natural), touch 19, flat-footed 61 |
Damage reduction 15/epic | 17th | 48 |
Adult | 60 ft., fly 300 ft. (clumsy) | +0 | 64 (–8 size, +15 deflection, +47 natural), touch 17, flat-footed 64 |
Sunbeam | 20th | 54 |
Mature adult | 60 ft., fly 300 ft. (clumsy) | +0 | 71 (–8 size, +17 deflection, +52 natural), touch 19, flat-footed 71 |
Damage reduction 20/epic | 23rd | 60 |
Old | 60 ft., fly 300 ft. (clumsy) | +0 | 78 (–8 size, +19 deflection, +57 natural), touch 21, flat-footed 78 |
Sunburst | 26th | 66 |
Very old | 60 ft., fly 300 ft. (clumsy) | +0 | 85 (–8 size, +21 deflection, +62 natural), touch 23, flat-footed 85 |
Damage reduction 25/epic | 29th | 68 |
Ancient | 60 ft., fly 350 ft. (clumsy) | +0 | 92 (–8 size, +23 deflection, +67 natural), touch 25, flat-footed 92 |
Prismatic wall | 32nd | 74 |
Wyrm | 60 ft., fly 350 ft. (clumsy) | +0 | 99 (–8 size, +25 deflection, +72 natural), touch 27, flat-footed 99 |
35th | 80 | |
Great wyrm | 60 ft., fly 350 ft. (clumsy) | +0 | 106 (–8 size, +27 deflection, +77 natural), touch 29, flat-footed 106 |
Prismatic sphere | 38th | 86 |
A prismatic dragon’s natural weapons are treated as magic (wyrmling – juvenile) or epic (young adult – great wyrm) for the purpose of overcoming damage reduction.
Combat
Breath Weapon (Su): A prismatic dragon has one of breath weapon, a prismatic spray effect. The breath weapon’s cone is of the size indicated by the dragon’s size, not the normal cone for the spell.
Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus.
Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness.
Spell-Like At will—hypnotic pattern, rainbow pattern; 3/day—prismatic sphere, prismatic wall, sunbeam, sunburst. The DC is Charisma-based.
Sample Prismatic Dragon
Sample Prismatic Dragon, Old | |
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Size/Type: | Colossal Dragon (Light) |
Hit Dice: | 58d12+1,102 (1,479 hp hp) |
Initiative: | +4 (Improved Initiative) |
Speed: | 60 ft., fly 300 ft. (clumsy) |
Armor Class: | 78 (–8 size, +19 deflection, +57 natural), touch +58, flat-footed +97 |
Base Attack/Grapple: | +58/+97 |
Attack: | Bite +74 (4d8+23/19-20) melee |
Full Attack: | Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee |
Space/Reach: | 30 ft./20 ft |
Special Attacks: | Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, Frightful Presence (DC 58), spells (caster level 26th), spell-like abilities |
Special Qualities: | Immunities, DR 20/epic, SR 66, Blindsight, keen senses, deflecting force |
Saves: | Fort +50, Ref +31, Will +50 |
Abilities: | Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48 |
Skills: | Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80 |
Feats: | Blinding Speed (×2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (×4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap) |
Environment: | Any land and underground |
Organization: | Solitary, pair, or family (1–2 and 2–5 off-spring) |
Challenge Rating: | 48 |
Treasure: | Double standard |
Alignment: | Usually neutral |
Advancement: | 59–62 HD (Colossal) |
Level Adjustment: | — |
A prismatic dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of prismatic spray, 70 ft., effect as spell, reflex for half (DC 58).
Spell-Like At will—hypnotic pattern, rainbow pattern; 3/day—sunbeam, sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.
Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0—dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st—enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd—alter self, blur, darkness, detect thoughts, levitate; 3rd—blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th—confusion, polymorph, scrying, stoneskin; 5th— baleful polymorph, dismissal, fabricate, passwall, wall of force; 6th—antimagic field, greater dispel magic, true seeing; 7th—forcecage, sequester, spell turning, greater teleport; 8th—greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th—dominate monster, gate, imprisonment, time stop, wish
Possessions: Staff of the cosmos, ring of regeneration, 15,563 gp.
SEE WIKIPEDIA ENTRY: Dragon
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