SRD:Primal Fire Elemental

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.

PRIMAL FIRE ELEMENTAL

Fire Elemental, Primal
Size/Type: Colossal Elemental (Fire, Extraplanar)
Hit Dice: 64d8+576 (944 hp hp)
Initiative: +22 (+14 Dex, +8 Superior Initiative)
Speed: 50 ft.
Armor Class: 64 (–8 size, +14 Dex, +48 natural), touch 16, flat-footed 50
Base Attack/Grapple: +48/+75
Attack: Slam +55 (4d8+16 plus 4d8 fire) melee
Full Attack: 2 slams +55 (4d8+16 plus 4d8 fire) melee
Space/Reach: 30 ft./30 ft.
Special Attacks: Burn
Special Qualities: Elemental traits, DR 10/–, SR 42, fire immunity, cold vulnerability
Saves: Fort +32, Ref +50, Will +28
Abilities: Str 32, Dex 39, Con 28, Int 8, Wis 13, Cha 13
Skills: Jump +19, Listen +48, Spot +57
Feats: Alertness, Blinding Speed, Combat Reflexes, Dire Charge, Dodge, Epic Prowess, (×2), Epic Toughness (×4), Epic Will, Great fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Superior Initiative, Weapon Finesse, Weapon Focus (slam)
Environment: Any land
Organization: Solitary
Challenge Rating: 35
Treasure: None
Alignment: Usually neutral
Advancement: 65–288 HD (Colossal)
Level Adjustment:

A primal fire elemental cannot enter water or any other nonflammable liquid. Unlike lesser fire elementals, a primal fire elemental may attempt to evaporate a lesser body of water if blocked. Fire elementals speak Ignan.

COMBAT

Burn (Ex): Those hit by a primal fire elemental’s slam attack must succeed at a Reflex save (DC 51) or catch fire. The flame burns for 1d4 rounds. A burning creature can take a move-equivalent action to put out the flame. Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save. The DC is Constitution-based.

Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.



Back to Main Page3.5e Open Game ContentSystem Reference DocumentCreatures

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.