SRD:Orc Double Axe
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This material is published under the OGL 1.0a. |
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | 1d2/1d2 | * | 1 | |||||||
Diminutive | * | 1d3/1d3 | * | 1 | |||||||
Tiny | * | 1d4/1d4 | * | 2 | |||||||
Small | 60 gp | 1d6/1d6 | 7-1/2 lb. | 5 | |||||||
Medium | 60 gp | 1d8/1d8 | 15 lb. | 10 | |||||||
Large | 120 gp | 2d6/2d6 | 30 lb. | 20 | |||||||
Huge | * | 3d6/3d6 | * | 40 | |||||||
Gargantuan | * | 4d6/4d6 | * | 80 | |||||||
Colossal | * | 6d6/6d6 | * | 160 | |||||||
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Description
An orc double axe is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon.
A creature wielding an orc double axe in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
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Steel | 60 gp | 660 gp | 5 | 10 | — |
Adamantine | — | 6,060 gp | 5 | 13 | Bypass hardness less than 20 |
Deep Crystal | — | 2,060 gp | 10 | 30 | Psionic |
Mundane Crystal | — | 660 gp | 8 | 25 | No rusting, not metal |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | 120 gp | 720 gp | 5 | 10 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | 7,560 gp | 5 | 10 | 1/2 weight |
Silver, Alchemical | 240 gp | 840 gp | 5 | 10 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons