SRD:Mummy
This material is published under the OGL 1.0a. |
MUMMY
Mummy | |
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Size/Type: | Medium Undead |
Hit Dice: | 8d12+3 (55 hp) |
Initiative: | +0 |
Speed: | 20 ft. (4 squares) |
Armor Class: | 20 (+10 natural),, touch 10, flat-footed 20 |
Base Attack/Grapple: | +4/+11 |
Attack: | Slam +11 melee (1d6+10 plus mummy rot) |
Full Attack: | Slam +11 melee (1d6+10 plus mummy rot) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Despair, mummy rot |
Special Qualities: | Damage reduction 5/–, darkvision 60 ft., undead traits, vulnerability to fire |
Saves: | Fort +4, Ref +2, Will +8 |
Abilities: | Str 24, Dex 10, Con —, Int 6, Wis 14, Cha 15 |
Skills: | Hide +7, Listen +8, Move Silently +7, Spot +8 |
Feats: | Alertness, Great Fortitude, Toughness |
Environment: | Any |
Organization: | Solitary, warden squad (2–4), or guardian detail (6–10) |
Challenge Rating: | 5 |
Treasure: | Standard |
Alignment: | Usually lawful evil |
Advancement: | 9–16 HD (Medium); 17–24 HD (Large) |
Level Adjustment: | — |
Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten.
Most mummies are 5 to 6 feet tall and weigh about 120 pounds.
Mummies can speak Common, but seldom bother to do so.
COMBAT
Despair (Su): At the mere sight of a mummy, the viewer must succeed on a DC 16 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. The save DC is Charisma-based.
Mummy Rot (Su): Supernatural disease—slam, Fortitude DC 16, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based.
Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.
Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.
To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.
An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.
SEE WIKIPEDIA ENTRY: Mummy
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