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|This material is published under the OGL 1.0a.|
|Hit Dice:||3d8+9 (22 hp)|
|Speed:||30 ft. (6 squares), swim 30 ft.|
|Armor Class:||15 (+2 Dex, +3 natural), touch 12, flat-footed 13|
|Attack:||Bite +5 melee (1d8+4)|
|Full Attack:||Bite +5 melee (1d8+4)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Low-light vision|
|Saves:||Fort +8, Ref +5, Will +2|
|Abilities:||Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2|
|Skills:||Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4, Swim +11|
|Feats:||Alertness, Great Fortitude|
|Advancement:||4–5 HD (Medium)|
This category includes fairly large, carnivorous lizards from 3 to 5 feet long.
Monitor lizards can be aggressive, using their powerful jaws to tear at prey or enemies.
Skills: A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.
SEE WIKIPEDIA ENTRY: Monitor Lizard
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