SRD:Minotaur Zombie

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This material is published under the OGL 1.0a.

MINOTAUR ZOMBIE

Minotaur Zombie
Size/Type: Large Undead
Hit Dice: 12d12+3 (81 hp)
Initiative: –1
Speed: 30 ft. (6 squares; can’t run)
Armor Class: 16 (–1 size, –1 Dex, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple: +6/+15
Attack: Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)
Full Attack: Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +4, Ref +3, Will +8
Abilities: Str 21, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Toughness
Environment: Underground
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil
Advancement: None
Level Adjustment:

Zombies are corpses reanimated through dark and sinister magic.

Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.



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