SRD:Minotaur Zombie
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This material is published under the OGL 1.0a. |
MINOTAUR ZOMBIE
Minotaur Zombie | |
---|---|
Size/Type: | Large Undead |
Hit Dice: | 12d12+3 (81 hp) |
Initiative: | –1 |
Speed: | 30 ft. (6 squares; can’t run) |
Armor Class: | 16 (–1 size, –1 Dex, +8 natural), touch 8, flat-footed 16 |
Base Attack/Grapple: | +6/+15 |
Attack: | Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5) |
Full Attack: | Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | — |
Special Qualities: | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits |
Saves: | Fort +4, Ref +3, Will +8 |
Abilities: | Str 21, Dex 8, Con —, Int —, Wis 10, Cha 1 |
Skills: | — |
Feats: | Toughness |
Environment: | Underground |
Organization: | Any |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | None |
Level Adjustment: | — |
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
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