SRD:Locked Gauntlets
This material is published under the OGL 1.0a. |
Armor: | Other |
Type: | Other |
Cost: | 8 gp |
Armor/Shield Bonus: | — |
Maximum Dex Bonus: | — |
Armor Check Penalty: | Special |
Arcane Spell Failure Chance: |
Hands not free to cast spells |
Move (30 ft.): | — |
Move (20 ft.): | — |
Weight: | +5 lb. |
Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much.
Notes
This armored gauntlet has small chains and braces that allow the wearer to attach a weapon to the gauntlet so that it cannot be dropped easily. It provides a +10 bonus on any roll made to keep from being disarmed in combat. Removing a weapon from a locked gauntlet or attaching a weapon to a locked gauntlet is a full-round action that provokes attacks of opportunity.
The price given is for a single locked gauntlet. The weight given applies only if you’re wearing a breastplate, light armor, or no armor. Otherwise, the locked gauntlet replaces a gauntlet you already have as part of the armor.
While the gauntlet is locked, you can’t use the hand wearing it for casting spells or employing skills. (You can still cast spells with somatic components, provided that your other hand is free.)
Like a normal gauntlet, a locked gauntlet lets you deal lethal damage rather than nonlethal damage with an unarmed strike.
Enhancements
See Gauntlet.
See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document → Armor