From D&D Wiki
|This material is published under the OGL 1.0a.|
|Hit Dice:||26d8+188 (305 hp)|
|Initiative:||+8 (+4 Dex, +4 Improved Initiative)|
|Armor Class:||23 (–1 size, +4 Dex, +10 natural), touch 13, flat-footed 19|
|Attack:||Claw +29 (2d6+11) melee|
|Full Attack:||2 claws +29 (2d6+11) melee, bite +24 (2d8+5) melee|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Pounce, improved grab, rake 2d6+5|
|Saves:||Fort +22, Ref +19, Will +12|
|Abilities:||Str 32, Dex 18, Con 24, Int 2, Wis 14, Cha 10|
|Skills:||Climb +13, Hide +15, Jump +19, Listen +12, Move Silently +15, Spot +12, Swim +16|
|Feats:||Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness (×2), Track|
|Environment:||Any forest, hill, mountains, plains, or underground|
|Organization:||Solitary or pair|
|Advancement:||27–48 HD (Large)|
Pounce (Ex): If a legendary tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the legendary tiger must hit with a bite attack. If it gets a hold, it can rake.
Rake (Ex): A legendary tiger can make two attacks (+30 melee) against a held creature with its hind legs for 2d6+5 points of Damage each. If the legendary tiger pounces on an opponent, it can also rake.
Skills: Legendary tigers receive a +8 racial bonus on Hide and Move Silently checks. *In areas of tall grasses or heavy undergrowth, the Hide bonus improves to +16.
SEE WIKIPEDIA ENTRY: Tiger
Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures