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|This material is published under the OGL 1.0a.|
|Size/Type:||Large Elemental (Air, Extraplanar)|
|Hit Dice:||8d8+16 (52 hp)|
|Speed:||30 ft. (6 squares), fly 30 ft. (perfect)|
|Armor Class:||17 (–1 size, +4 Dex, +4 natural), touch 13, flat-footed 13|
|Attack:||Slam +10 melee (2d6+4)|
|Full Attack:||2 slams +10 melee (2d6+4)|
|Space/Reach:||10 ft./10 ft.|
|Special Qualities:||Darkvision 60 ft., elemental traits, natural invisibility, improved tracking|
|Saves:||Fort +4, Ref +10, Will +4|
|Abilities:||Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11|
|Skills:||Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks)|
|Feats:||Combat Reflexes, Improved Initiative, Weapon Focus (slam)|
|Environment:||Elemental Plane of Air|
|Advancement:||9–12 HD (Large); 13–24 HD (Huge)|
A summoned invisible stalker undertakes whatever task the summoner commands, even if the task sends it hundreds or thousands of miles away. The creature follows a command until the task is completed and obeys only the summoner. However, it resents protracted missions or complex tasks and seeks to pervert its instructions accordingly.
These creatures speak only Auran but can understand Common.
An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense blast of wind that pounds a single target on the same plane as the creature.
An invisible stalker can be killed only when it is on the Elemental Plane of Air. When performing a task elsewhere, it automatically returns to its home plane when it takes damage sufficient to destroy it.